public void Load()
    {
        //Here we are taking the objects which have the scripts we want to reference and finding the scripts to reference from those objects
        StatTracker statTrackerScript = statTrackerObject.GetComponent <StatTracker>();
        TextChange  textChangeScript  = textChangeObject.GetComponent <TextChange>();

        statTrackerScript.strength   = ES3.Load <int>("strength");
        statTrackerScript.corruption = ES3.Load <int>("corruption");
        statTrackerScript.arcana     = ES3.Load <int>("arcana");

        //Not sure i did this right.  in the load function the documentation says to do the key then the "default.  Not sure I understood what a default is correctly
        statTrackerScript.importantHappeningsList = ES3.Load("importantHappeningsList", new List <string>());
        statTrackerScript.choiceTraits            = ES3.Load("choiceTraits", new List <string>());

        //We load the page we were on
        textChangeScript.currentPage = ES3.Load <Page>("currentPage");

        //This takes the information about the current page's text which should be displayed and puts it into the text object which is the main text of the story
        textChangeScript.mainText.text = textChangeScript.currentPage.description;

        //here we turn buttons to active or inactive
        textChangeScript.ButtonActivationChanges(textChangeScript.currentPage.buttonOneVisible, textChangeScript.currentPage.buttonTwoVisible, textChangeScript.currentPage.buttonThreeVisible, textChangeScript.currentPage.buttonFourVisible);

        //Here we update the text for buttons
        textChangeScript.ButtonTextChanges(textChangeScript.currentPage.buttonOneText, textChangeScript.currentPage.buttonTwoText, textChangeScript.currentPage.buttonThreeText, textChangeScript.currentPage.buttonFourText);


        Debug.Log("The Load Function was called");
    }