public NewPlayerDialog(AbstractRules rules) { InitializeComponent(); TextBoxNickname.Focus(); changes = false; //Noch steuern, welcher Spieler angelegt werden soll foreach (string s in rules.Factions) { ComboBoxFaction.Items.Add(s); } }
private void GpuRenameDialog_Activated(object sender, EventArgs e) { TextBoxNickname.Focus(); }