public void InitStage(int stage) { m_Timer = 0; m_Action += StagePreparation; // Set glove collider glove1.enabled = stage != 4; glove2.enabled = stage != 4; // Set get ready text textAnimation.SetGetReadyText(); // Difficulty is based on what stage the player is playing on difficulty = stage; // Set agent properties footballPlayer.agent.speed = 2.5f; footballPlayer.agent.SetDestination(movePointReadyPoint.position); // Set animator properties footballPlayer.animator.speed = 1; footballPlayer.animator.SetBool("movingBack", true); }