public override string GenerateJson(bool topLevel) { var b = new StringBuilder(base.GenerateJson(false)); var s = Text1.GenerateJson(false); if (!string.IsNullOrWhiteSpace(s) && s != "\"\"") { b.AppendFormat(s.StartsWith("\"") ? "Text1:{0}," : "Text1:\"{0}\",", s); } s = Text2.GenerateJson(false); if (!string.IsNullOrWhiteSpace(s) && s != "\"\"") { b.AppendFormat(s.StartsWith("\"") ? "Text2:{0}," : "Text2:\"{0}\",", s); } s = Text3.GenerateJson(false); if (!string.IsNullOrWhiteSpace(s) && s != "\"\"") { b.AppendFormat(s.StartsWith("\"") ? "Text3:{0}," : "Text3:\"{0}\",", s); } s = Text4.GenerateJson(false); if (!string.IsNullOrWhiteSpace(s) && s != "\"\"") { b.AppendFormat(s.StartsWith("\"") ? "Text4:{0}," : "Text4:\"{0}\",", s); } return(b.ToString()); }
private void OnTimedEvent1(object sender, ElapsedEventArgs e) { BarraProgresso2.ProgressTo(1, 5000, Easing.Linear); Text1.TranslateTo(-500, 0, 500, Easing.Linear); Text2.TranslateTo(370, 0, 500, Easing.Linear); Text3.TranslateTo(70, 0, 500, Easing.Linear); Text3.FadeTo(0, 600, Easing.SinInOut); Imagens.FadeTo(1, 500, Easing.SinInOut); Planet.TranslateTo(-80, 175, 500, Easing.Linear); Planet.ScaleTo(2.5, 500); Timer timer = new Timer(); timer.Interval = 5000; timer.Elapsed += OnTimedEvent2; timer.AutoReset = false; timer.Enabled = true; }
public AtmButtonControl(AtmButton atmButton) { InitializeComponent(); ButtonText0 = atmButton.Text0; ButtonText1 = atmButton.Text1; ButtonText2 = atmButton.Text2; ButtonText3 = atmButton.Text3; Text0Color = atmButton.Text0Color.ToString() != "#00000000" ? atmButton.Text0Color : Colors.White; Text1Color = atmButton.Text1Color.ToString() != "#00000000" ? atmButton.Text1Color : Colors.White; Text2Color = atmButton.Text2Color.ToString() != "#00000000" ? atmButton.Text2Color : Colors.White; Text3Color = atmButton.Text3Color.ToString() != "#00000000" ? atmButton.Text3Color : Colors.White; MainText.Text = atmButton.MainText; ImagePath = atmButton.ImagePath; Name = atmButton.Name + DateTime.Now.Ticks; ButtonImage.SetValue(NameProperty, Name); MainText.SetValue(NameProperty, Name); Text0.SetValue(NameProperty, Name); Text1.SetValue(NameProperty, Name); Text2.SetValue(NameProperty, Name); Text3.SetValue(NameProperty, Name); IsRightButton = atmButton.IsRightButton; if (IsRightButton) { ButtonGrid.HorizontalAlignment = HorizontalAlignment.Right; } }
// Update is called once per frame void Update() { Text1.GetComponent <Text>().text = "" + PlayerManager.player[0].WatchWallet(); Text2.GetComponent <Text>().text = "" + PlayerManager.player[1].WatchWallet(); Text3.GetComponent <Text>().text = "" + PlayerManager.player[2].WatchWallet(); Text4.GetComponent <Text>().text = "" + PlayerManager.player[3].WatchWallet(); }
protected override void Prepare(EndianBinaryWriter w) { Position.Write(w); WriteString8(w, Text1.Serialize()); WriteString8(w, Text2.Serialize()); WriteString8(w, Text3.Serialize()); WriteString8(w, Text4.Serialize()); }
private void Debug() { Text TextX = Text1.GetComponent <Text>(); Text TextY = Text2.GetComponent <Text>(); Text TextZ = Text3.GetComponent <Text>(); TextX.text = "X : " + TmpX; TextY.text = "Y : " + TmpY; TextZ.text = "Z : " + TmpZ; }
// Start is called before the first frame update void Start() { Gamemana = GameObject.Find("GameManager"); Gamemanager = Gamemana.GetComponent <GameManager>(); Text1.SetActive(false); Text2.SetActive(false); Text3.SetActive(false); //Trajectory.SetActive(false); //ResultCamera.SetActive(false); }
private void Text3_KeyPress(System.Object _sender, System.Windows.Forms.KeyPressEventArgs _e1) { int KeyAscii = (short)(_e1.KeyChar); if (!((KeyAscii >= (short)("0"[0]) && KeyAscii <= (short)("9"[0]) || KeyAscii == Keys.Back || KeyAscii == Keys.KeyDelete || KeyAscii == Keys.Space || KeyAscii == Keys.Return))) { MessageBox.Show("Maaf Hanya Boleh Diisi Angka Saja", "Perhatian", MessageBoxButtons.OK, MessageBoxIcon.Information); KeyAscii = 0; Text3.Focus(); } }
// Désactive les textes IEnumerator DisparaitreMessage() // IEnumerator est utiliser pour faire une pause { // Arrête l'exécution de la coroutine pendant 13 secondes yield return(new WaitForSeconds(13f)); // Désactive les textes d'information Text1.SetActive(false); // Désactive le texte d'information Text2.SetActive(false); // Désactive le texte d'information Text3.SetActive(false); // Désactive le texte d'information Text4.SetActive(false); // Désactive le texte d'information Text5.SetActive(false); // Désactive le texte d'information }
// Actions on the person private void AddGuest_Click(object sender, EventArgs e) { personToEdit = false; Text1.Clear(); Text2.Clear(); Text3.Clear(); Text4.Clear(); TPDateOfBirth.Value = DateTime.Today; Panel_Reservation.Enabled = false; Panel_Guest.Visible = true; }
public GameObject Text1, Text2, Text3, Text4, Text5; // Les textes d'information // Fonction qui fait apparaitre les messages public void Message() { // Active les textes d'information qui sont, à l'origine, désactivés Text1.SetActive(true); // Active le texte d'information qui est, à l'origine, désactivé Text2.SetActive(true); // Active le texte d'information qui est, à l'origine, désactivé Text3.SetActive(true); // Active le texte d'information qui est, à l'origine, désactivé Text4.SetActive(true); // Active le texte d'information qui est, à l'origine, désactivé Text5.SetActive(true); // Active le texte d'information qui est, à l'origine, désactivé // Fonction qui permet, selon le yield, d'avoir une certaine pause entre l'activation et la désactivation des textes // Débute la fonction DisparaitreMessage comme une coroutine qui peut arrêter son exécution StartCoroutine(DisparaitreMessage()); }
void OnCollisionStay(Collision col) { if (col.gameObject.tag == "hinanIn") { Text1.SetActive(true); if (Input.GetKey(KeyCode.U)) { this.transform.position = Out.transform.position; } } else { Text1.SetActive(false); } if (col.gameObject.tag == "yama") { Text2.SetActive(true); if (Input.GetKey(KeyCode.D)) { this.transform.position = In.transform.position; } } else { Text2.SetActive(false); } if (col.gameObject.tag == "Finish") { Text3.SetActive(true); if (Input.GetKey(KeyCode.Q)) { //Quit(); //OtherCamera.SetActive(false); //ResultCamera.SetActive(true); //Trajectory.SetActive(true); Gamemanager.SinarioFlag = 5; Debug.Log("避難が完了した。"); } } else { Text3.SetActive(false); } }
// Update is called once per frame void Update() { if (clear1 == false) { WaitTime = 8; if ((Input.GetMouseButtonDown(0)) & (tapp == false)) { TapAction(1); if (nottile != true) { Text1.enabled = true; Text1.GetComponent <Animator>().SetTrigger("isText1"); } } if (endrotation == true) { yajirusi3.gameObject.SetActive(false); Text2.enabled = true; endrotation = false; next.interactable = true; Task.text = "クリア"; } } else if ((clear1 == true) & (clear21 == false)) { WaitTime = 5; Task.text = "側面にある黄色いタイルをタップしよう"; if ((Input.GetMouseButtonDown(0)) & (tapp == false)) { TapAction(2); } if (endrotation == true) { yajirusi2.gameObject.SetActive(false); next.interactable = true; clear21 = true; endrotation = false; } } else if ((clear23 == true) & (clear22 == false)) { WaitTime = 3; Task.text = "端にある黄色いタイルをタップしよう"; if ((Input.GetMouseButtonDown(0)) & (tapp == false)) { TapAction(3); } if (endrotation == true) { yajirusi1.gameObject.SetActive(false); endrotation = false; next.interactable = true; clear24 = true; Task.text = "クリア"; //Debug.Log(TileContraller.TutrialClear); } } else if ((clear1 == true) & (clear22 == true) & (clear31 == false)) { WaitTime = 8; Task.text = "タイルを重ねて\n色を進化させよう"; Text3.enabled = true; Text3.GetComponent <Animator>().SetTrigger("isText3"); Text4.enabled = true; Text4.GetComponent <Animator>().SetTrigger("isText4"); //Debug.Log(TileContraller.TutrialClear); if ((Input.GetMouseButtonDown(0)) & (tapp == false)) { endrotation = false; TapAction(4); } if ((TileContraller.TutrialClear == true) & (endrotation == true)) { endrotation = false; clear31 = true; next.interactable = true; Task.text = "クリア"; } } else if ((clear32 == true) && (clear51 == false)) { WaitTime = 1; Task.text = "黄色いタイルをタップしよう"; Text42.enabled = true; if ((Input.GetMouseButtonDown(0)) & (tapp == false)) { TapAction(5); } if (endrotation == true) { clear51 = true; next.interactable = true; Task.text = "クリア"; } } }
public void Buy() { if (ItemName == "soda") { if (BoughtNumber > 0 || soda.sodaBoughtTimes == 1) { //already have if (Text1 != null && Notice1 != null) { Text1.GetComponent <Text> ().enabled = true; Notice1.GetComponent <Image> ().enabled = true; Notice1.GetComponent <FadeOut> ().enabled = true; } Debug.Log("you already have one OR bought two times."); } else { if (MoneySystem.money >= ItemPrice) { MoneySystem.money = MoneySystem.money - ItemPrice; MoneySystem.MoneyOut = true; MoneySystem.remainder = MoneySystem.money; SetActiveObject.SetActive(true); SetActiveObject2.SetActive(true); BoughtImage.SetActive(true); BoughtNumber++; save(); if (Text3 != null && Notice3 != null) { Text3.GetComponent <Text> ().enabled = true; Notice3.GetComponent <Image> ().enabled = true; Notice3.GetComponent <FadeOut> ().enabled = true; } Debug.Log("Buy!"); } else { if (Text2 != null && Notice2 != null) { Text2.GetComponent <Text> ().enabled = true; Notice2.GetComponent <Image> ().enabled = true; Notice2.GetComponent <FadeOut> ().enabled = true; } //not enough money } } } else if (ItemName == "Table" || ItemName == "Cushion" || ItemName == "laundry" || ItemName == "gompang" || ItemName == "mug" || ItemName == "plate" || ItemName == "cake") { if (BoughtNumber > 0) { //already have if (Text1 != null && Notice1 != null) { Text1.GetComponent <Text> ().enabled = true; Notice1.GetComponent <Image> ().enabled = true; Notice1.GetComponent <FadeOut> ().enabled = true; } Debug.Log("you have already one!"); } else { if (MoneySystem.money >= ItemPrice) { MoneySystem.money = MoneySystem.money - ItemPrice; MoneySystem.MoneyOut = true; MoneySystem.remainder = MoneySystem.money; SetActiveObject.SetActive(true); SetActiveObject2.SetActive(true); BoughtImage.SetActive(true); BoughtNumber++; save(); if (Text3 != null && Notice3 != null) { Text3.GetComponent <Text> ().enabled = true; Notice3.GetComponent <Image> ().enabled = true; Notice3.GetComponent <FadeOut> ().enabled = true; } Debug.Log("Buy!"); } else { //not enough money if (Text2 != null && Notice2 != null) { Text2.GetComponent <Text> ().enabled = true; Notice2.GetComponent <Image> ().enabled = true; Notice2.GetComponent <FadeOut> ().enabled = true; } } } } else // basic item { if (MoneySystem.money >= ItemPrice) { MoneySystem.money = MoneySystem.money - ItemPrice; MoneySystem.MoneyOut = true; // MoneySystem.ContentsName = ItemName; // MoneySystem.outcome = -ItemPrice; MoneySystem.remainder = MoneySystem.money; //SetActiveObject.GetComponent<Image> ().enabled = true; SetActiveObject.SetActive(true); SetActiveObject2.SetActive(true); BoughtImage.SetActive(true); BoughtNumber++; save(); if (Text3 != null && Notice3 != null) { Text3.GetComponent <Text> ().enabled = true; Notice3.GetComponent <Image> ().enabled = true; Notice3.GetComponent <FadeOut> ().enabled = true; } Debug.Log("Buy!"); } else { //not enough money if (Text2 != null && Notice2 != null) { Text2.GetComponent <Text> ().enabled = true; Notice2.GetComponent <Image> ().enabled = true; Notice2.GetComponent <FadeOut> ().enabled = true; } Debug.Log("Be short of money"); } } }