public virtual void AfterStroke_Painter(PlaytimePainter painter, BrushConfig br, StrokeVector st, bool alphaBuffer, TextureMeta id) { painter.AfterStroke(st); if (br.useMask && st.MouseUpEvent && br.randomMaskOffset) { br.maskOffset = new Vector2(Random.Range(0f, 1f), Random.Range(0f, 1f)); } if (alphaBuffer) { var sh = br.GetBlitMode(false).ShaderForAlphaBufferBlit; if (painter.NotUsingPreview) { TexMGMT.UpdateFromAlphaBuffer(id.CurrentRenderTexture(), sh); } else { TexMGMT.AlphaBufferSetDirtyBeforeRender(id, sh); } } else if (!br.IsSingleBufferBrush() && !br.IsA3DBrush(painter)) { TexMGMT.UpdateBufferSegment(); } foreach (var p in painter.Modules) { p.AfterGpuStroke(br, st, this); } }
public virtual void AfterStroke(PlaytimePainter pntr, BrushConfig br, StrokeVector st) { pntr.AfterStroke(st); if (!br.IsSingleBufferBrush() && !br.IsA3Dbrush(pntr)) { TexMGMT.UpdateBufferSegment(); } if ((br.useMask) && (st.mouseUp) && (br.randomMaskOffset)) { br.maskOffset = new Vector2(UnityEngine.Random.Range(0f, 1f), UnityEngine.Random.Range(0f, 1f)); } foreach (var p in pntr.plugins) { p.AfterGPUStroke(pntr, br, st, this); } }
public virtual void AfterStroke(PaintCommand.UV command) { PaintCommand.ForPainterComponent painterCommand = command as PaintCommand.ForPainterComponent; Brush br = command.Brush; Stroke st = command.Stroke; TextureMeta id = command.TextureData; command.OnStrokeComplete(); if (br.useMask && st.MouseUpEvent && br.randomMaskOffset) { br.maskOffset = new Vector2(Random.Range(0f, 1f), Random.Range(0f, 1f)); } if (command.usedAlphaBuffer) { var sh = br.GetBlitMode(false).ShaderForAlphaBufferBlit; if (painterCommand == null || painterCommand.painter.NotUsingPreview) { TexMGMT.UpdateFromAlphaBuffer(id.CurrentRenderTexture(), sh); } else { TexMGMT.AlphaBufferSetDirtyBeforeRender(id, sh); } } else if (!br.IsSingleBufferBrush() && !command.Is3DBrush) { TexMGMT.UpdateBufferSegment(); } if (painterCommand != null) { foreach (var p in painterCommand.painter.Modules) { p.AfterGpuStroke(painterCommand); } } }