void Start() { myGrid = new TetrisGameGrid(gridWidth, gridHeight); myGrid.gridSpaces[0, 0] = new Block(0, 0, BlockColor.Green); myGrid.gridSpaces[5, 2] = new Block(5, 2, BlockColor.Red); myGrid.gridSpaces[1, 0] = new Block(1, 0, BlockColor.Blue); myGrid.gridSpaces[0, 1] = new Block(0, 1, BlockColor.Yellow); myGrid.gridSpaces[1, 1] = new Block(1, 1, BlockColor.Indigo); myGrid.gridSpaces[1, 2] = new Block(1, 2, BlockColor.Orange); myGrid.gridSpaces[2, 2] = new Block(2, 2, BlockColor.White); }
// Use this for initialization void Start() { myGrid = new TetrisGameGrid(gridWidth, gridHeight); myGrid.gridSpaces[0, 0] = new Block(0, 0, BlockColor.Green); /*myGrid.gridSpaces[0, 1] = new Block(0, 1, BlockColor.Blue); * myGrid.gridSpaces[0, 2] = new Block(0, 2, BlockColor.Red); * * for (int x = 0; x < gridWidth; x++) * { * for (int y = 0; y < gridHeight; y++) * { * myGrid.gridSpaces[x, y] = new Block(x,y,BlockColor.Blue); * //GameObject newGreenBlock = GameObject.Instantiate(greenBlock); * } * }*/ }
private TetrisGameGrid myGrid; //null by default // Use this for initialization void Start() { gridTotal = gridHeight + gridExtra; myGrid = new TetrisGameGrid(gridWidth, gridTotal); gridObjects = new GameObject[gridWidth, gridTotal]; for (int i = 0; i < gridWidth; i++) { for (int j = 0; j < gridTotal; j++) { string useString = "/Grid/row " + j + "/Quad " + i; gridObjects[i, j] = GameObject.Find(useString); } } myGrid.gridSpaces[0, 1] = new Block(0, 1, BlockColor.Green); myGrid.gridSpaces[0, 0] = new Block(0, 0, BlockColor.Red); myGrid.gridSpaces[0, 2] = new Block(0, 2, BlockColor.Blue); myGrid.gridSpaces[0, 3] = new Block(0, 3, BlockColor.Gray); myGrid.gridSpaces[0, 4] = new Block(0, 4, BlockColor.Yellow); myGrid.gridSpaces[0, 5] = new Block(0, 5, BlockColor.White); myGrid.gridSpaces[0, 6] = new Block(0, 6, BlockColor.Cyan); }
// Use this for initialization void Start() { myGrid = new TetrisGameGrid(gridWidth, gridHeight); myGrid.gridSpaces[0, 0] = new Block(0, 0, BlockColor.Green); }
// Use this for initialization void Start() { myGrid = new TetrisGameGrid(gridHeight, gridWidth); }