public void RedrawStatusbarTetrominoBitmaps(IStateOwner Owner, GameplayGameState State, RectangleF Bounds) { lock (LockTetImageRedraw) { State.SetTetrominoImages(TetrisGame.GetTetrominoBitmaps(Bounds, State.PlayField.Theme, State.GameHandler, State.PlayField, (float)Owner.ScaleFactor)); } }