// Count holes that are cause by the new piece added to the board // Must be called before piece is added to board public static float CountNewHoles() { float holes = 0; // Get Lowest parts of piece Vector2[] pieces = Tetris._Piece.GetPieces_LowestOnes(); // Check if tile below them are solid for (int i = 0; i < pieces.Length; i++) { Vector2 Check = pieces[i] + Vector2.down; if (!TetrisBoard.CheckInBoardRange((int)Check.x, (int)Check.y)) { continue; } // If hole below them, add to counter if (!TetrisBoard.CheckSolid((int)Check.x, (int)Check.y)) { holes++; } } return(holes); }