public void TurnCorrectlyWhenReachedRightSideInVerticalLeftPosition() { var shape = new TetriminoJ(9); shape.Turn(); Call.Action(5, () => shape.MoveRight()); shape.Turn(); Check.That(shape).IsEquivalentTo((1, 10), (2, 10), (2, 11), (2, 12)); }
public void TurnCorrectlyWhenReachedLeftSideInVerticalRightPosition() { var shape = new TetriminoJ(); shape.Turn(); Call.Action(2, () => shape.MoveLeft()); shape.Turn(); Check.That(shape).IsEquivalentTo((1, 1), (2, 1), (2, 2), (2, 3)); }
public void TurnFourTime() { var shape = new TetriminoJ(); Call.Action(4, () => shape.Turn()); Check.That(shape).IsEquivalentTo((1, 1), (1, 2), (1, 3), (2, 3)); }
public void TurnThreeTime() { var shape = new TetriminoJ(); Call.Action(3, () => shape.Turn()); Check.That(shape).IsEquivalentTo((3, 1), (2, 1), (1, 1), (1, 2)); }
public void TurnOneTime(int start, FakeShape expected) { var shape = new TetriminoJ(start); shape.Turn(); Check.That(shape).IsEquivalentTo(expected); }
public void RemoveTotalLines() { var bottomStack = new BottomStack(); var square1 = new TetriminoO(); var square2 = new TetriminoO(3); var square3 = new TetriminoO(5); var square4 = new TetriminoO(7); var square5 = new TetriminoO(9); var tetriminoJ = new TetriminoJ(10); tetriminoJ.Turn(); tetriminoJ.MoveRight(); Call.Action(Game.Height, () => { square1.MoveDown(); square2.MoveDown(); square3.MoveDown(); square4.MoveDown(); square5.MoveDown(); tetriminoJ.MoveDown(); }); bottomStack.Add(square1); bottomStack.Add(square2); bottomStack.Add(square3); bottomStack.Add(square4); bottomStack.Add(square5); bottomStack.Add(tetriminoJ); bottomStack.RemoveCompletedLines(); bottomStack.CompletedLineCount.Should().Be(0); bottomStack.Count().Should().Be(12); Check.That(bottomStack).IsEquivalentTo((24, 1), (24, 2), (24, 3), (24, 4), (24, 5), (24, 6), (24, 7), (24, 8), (24, 9), (24, 10), (24, 12), (23, 12)); }
public void RemoveLineSeparated() { var bottomStack = new BottomStack(); var t1_1 = new TetriminoT(1); Call.Action(2, () => t1_1.Turn()); var t1_2 = new TetriminoT(4); Call.Action(2, () => t1_2.Turn()); var t1_3 = new TetriminoT(7); Call.Action(2, () => t1_3.Turn()); var o1_1 = new TetriminoO(10); var i3_1 = new TetriminoI(1); var i3_2 = new TetriminoI(5); var l3_1 = new TetriminoJ(9); Call.Action(2, () => l3_1.Turn()); var i4_1 = new TetriminoI(1); var i4_2 = new TetriminoI(5); var o4_1 = new TetriminoO(10); var lastBar = new TetriminoI(); bottomStack.PushBottom(t1_1); bottomStack.PushBottom(t1_2); bottomStack.PushBottom(t1_3); bottomStack.PushBottom(o1_1); bottomStack.PushBottom(i3_1); bottomStack.PushBottom(i3_2); bottomStack.PushBottom(l3_1); bottomStack.PushBottom(i4_1); bottomStack.PushBottom(i4_2); bottomStack.PushBottom(o4_1); lastBar.Turn(); Call.Action(12, () => lastBar.MoveRight()); bottomStack.PushBottom(lastBar); bottomStack.CompletedLineCount.Should().Be(3); bottomStack.RemoveCompletedLines(); bottomStack.Count().Should().Be(8); Check.That(bottomStack).IsEquivalentTo((24, 2), (24, 5), (24, 8), (24, 10), (24, 11), (24, 12), (23, 10), (23, 11)); }
public void SignalCollisionIfTouchingOtherBlock(int padding, bool expected) { var bottomStack = new BottomStack(); var shape1 = new TetriminoJ(); var shape2 = new TetriminoL(); shape1.Turn(); Call.Action(Game.Height, shape1.MoveDown); bottomStack.Add(shape1); Call.Action(Game.Height - padding, shape2.MoveDown); bottomStack.WillCollideBottom(shape2).Should().Be(expected); }