private static void ProcessRotation(TetraminoMono tetraminoMono, TetraminoMono projection)
    {
        Tetramino tetraminoData = tetraminoMono.tetramino;

        if (Input.GetKeyDown(KeyCode.W))
        {
            bool collision =
                Grid.Collision(Grid.Ins, tetraminoData, Vector2Int.zero, Tetramino.RotationType.Clockwise);
            if (!collision)
            {
                tetraminoMono.RotateClockwise();
                projection.RotateClockwise();
            }
        }
    }
 public void RotateClockwise()
 {
     tetraminoMono.RotateClockwise();
     rotationTransform.Rotate(Vector3.forward, -90f);
 }