void Start() { Testings tempte = FindObjectOfType <Testings>(); if (tempte == null) { GameObject tempTe = Instantiate(netLuncher); strtDeleg += tempTe.GetComponent <Testings>().ButonStart; strtBut.onClick.AddListener(strtDeleg); } else { strtDeleg += tempte.ButonStart; strtBut.onClick.AddListener(strtDeleg); } StatsUpdate(); }
void Awake() { tempLaunch = FindObjectOfType <Testings>(); switch (tempLaunch.fighter) { case 0: Instantiate(models[0], transform); break; case 1: Instantiate(models[1], transform); break; case 2: Instantiate(models[2], transform); break; } }
void Start() { launch = FindObjectOfType <Testings>(); FightInic(); }
void Start() { test = GetComponent <Testings>(); }