public void before_every_test() { _distanceTolerance = 0.105f; TestableTime.ResetTime(); _updateManager.Reset(); AsteroidManager.Instance.Reset(); }
public void before_every_test() { var centerPosition = Vector3.zero; var worldSize = new Vector3(_worldSize, _worldSize, _worldSize); _worldBounds = new Bounds(centerPosition, worldSize); _distanceTolerance = 0.105f; TestableTime.ResetTime(); _updateManager.Reset(); AsteroidManager.Instance.Reset(); }
public void before_every_test() { TestableTime.ResetTime(); }
public void before_every_test() { TestableTime.ResetTime(); _cooldown = new Cooldown(1f); }
public void before_every_test() { _floatTolerance = 0.01f; TestableTime.ResetTime(); }
public void before_every_test() { _updater = Substitute.For <IProvideUpdates>(); TestableTime.ResetTime(); }