예제 #1
0
        public void BeforeTest()
        {
            _triggerResponse = new GameObject().AddComponent <TestTriggerResponseComponent>();

            _triggerResponse.TriggerObject = new GameObject();
            _triggerResponse.TriggerObject.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake();
        }
예제 #2
0
 public void AfterTest()
 {
     _triggerResponse = null;
 }