public void AfterTest() { _tactile.TestDestroy(); _tactile = null; _spriteRenderer = null; }
public void BeforeTest() { var initialObject = new GameObject(); initialObject.AddComponent <AudioSource>(); _spriteRenderer = initialObject.AddComponent <SpriteRenderer>(); _spriteRenderer.color = Color.cyan; _tactile = initialObject.AddComponent <TestTactileFeedbackTriggerResponseComponent>(); _tactile.TriggerObject = new GameObject(); _tactile.TriggerObject.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake(); _tactile.CancelAudioClip = new AudioClip(); _tactile.TriggerAudioClip = new AudioClip(); _tactile.TriggerColor = Color.grey; _tactile.TestAwake(); _tactile.TestStart(); }