public void WhenCreateAndRetrieve_ReturnsNewObject() { TestStateManager manager = new TestStateManager(); var obj = manager.GetObject <DummyObj>(); obj.Should().NotBeNull(); obj.State.Should().BeNull(); }
protected Scenario() { var firstRun = !AlreadyRanDelegates.TryGetValue(GetType(), out _testStateManager); if (firstRun) { _testStateManager = new TestStateManager(this); var initializer = new TestInitializer(this, _testStateManager); initializer.ProcessDelegates(); AlreadyRanDelegates.TryAdd(GetType(), _testStateManager); } }
public void WhenStoringAndRetrieving_ReturnsSameObject() { TestStateManager manager = new TestStateManager(); var obj = new DummyObj() { State = "test" }; manager.AddObject(obj); var returnedObj = manager.GetObject <DummyObj>(); returnedObj.Should().Be(obj); returnedObj.State.Should().Be("test"); }
public void SetUp() { test = new Test("my test"); service = new TestConverter(); listener1 = MockRepository.GenerateMock <ITestStateListener>(); listener2 = MockRepository.GenerateMock <ITestStateListener>(); listener3 = MockRepository.GenerateMock <ITestStateListener>(); manager = new TestStateManager(service, test); manager.RegisterListener(listener1); manager.RegisterListener(listener2); manager.RegisterListener(listener3); }
public void Setup() { _testStateManager = new TestStateManager(this); var initializer = new TestInitializer(this, _testStateManager); //todo: there needs to be a common way to ignore setup for scenarios where all tests are ignored. this sucks. if (!GetType().GetMethods().Any(y => new DefaultTestRunnerConfiguration().ThenIdentificationMethod(y) && !y.GetCustomAttributes(typeof(IgnoreAttribute), true).Any())) { return; } initializer.ProcessDelegates(); _testStateManager.WriteSpecification(); }
public void WhenObjectIsRetrievedTwice_ReturnsSameObject() { TestStateManager manager = new TestStateManager(); var obj = new DummyObj() { State = "test" }; manager.AddObject(obj); var returnedObj1 = manager.GetObject <DummyObj>(); var returnedObj2 = manager.GetObject <DummyObj>(); returnedObj1.Should().Be(obj); returnedObj2.Should().Be(obj); returnedObj1.State.Should().Be("test"); returnedObj2.State.Should().Be("test"); }
public void WhenObjectIsStoredTwice_OverwritesObject() { TestStateManager manager = new TestStateManager(); var obj = new DummyObj() { State = "test" }; var obj2 = new DummyObj() { State = "test2" }; manager.AddObject(obj); manager.AddObject(obj2); var returnedObj = manager.GetObject <DummyObj>(); returnedObj.Should().Be(obj2); returnedObj.State.Should().Be("test2"); }
public void SetUp() { test = new Test("my test"); service = MockRepository.GenerateMock <ITestConverter>(); listener1 = MockRepository.GenerateMock <ITestStateListener>(); source = MockRepository.GenerateMock <ITestStateListener>(); listener3 = MockRepository.GenerateMock <ITestStateListener>(); manager = new TestStateManager(service, test); manager.RegisterListener(listener1); manager.RegisterListener(source); manager.RegisterListener(listener3); theNewJson = "{new: 'json'}"; manager.StoreJson(theNewJson, source); }
public void SetUp() { test = new Test("my test"); service = MockRepository.GenerateMock <ITestConverter>(); listener1 = MockRepository.GenerateMock <ITestStateListener>(); source = MockRepository.GenerateMock <ITestStateListener>(); listener3 = MockRepository.GenerateMock <ITestStateListener>(); manager = new TestStateManager(service, test); manager.RegisterListener(listener1); manager.RegisterListener(source); manager.RegisterListener(listener3); theNewJson = "{new: 'json'}"; service.Expect(x => x.ToJson(test)).Return(theNewJson); manager.Version(source); }
public void SetUp() { test = new Test("my test"); service = MockRepository.GenerateMock <ITestConverter>(); listener1 = MockRepository.GenerateMock <ITestStateListener>(); listener2 = MockRepository.GenerateMock <ITestStateListener>(); listener3 = MockRepository.GenerateMock <ITestStateListener>(); manager = new TestStateManager(service, test); manager.RegisterListener(listener1); manager.RegisterListener(listener2); manager.RegisterListener(listener3); theOriginalJson = "{old: 'json'}"; theNewJson = "{new: 'json'}"; service.Expect(x => x.ToJson(test)).Return(theOriginalJson); service.Expect(x => x.ToJson(test)).Return(theNewJson); manager = new TestStateManager(service, test); // setting the pre-condition here manager.CurrentJson.ShouldEqual(theOriginalJson); manager.Version(null); // second version of the JSON manager.CurrentJson.ShouldEqual(theNewJson); manager.RecordSnapshot(); manager.IsDirty().ShouldBeFalse(); manager.RegisterListener(listener1); manager.RegisterListener(listener2); manager.RegisterListener(listener3); // After all that, undo manager.Undo.Execute(null); }
public override void OnInspectorGUI () { instance = target as TestStateManager; GUIStyle StringStyle = new GUIStyle(); StringStyle.alignment = TextAnchor.MiddleCenter; StringStyle.fontSize = 15; //現在の登録さている状態を表示 EditorGUILayout.LabelField("---Current States---",StringStyle); EditorGUILayout.Space(); base.OnInspectorGUI(); //状態を追加 if(GUILayout.Button("Add New State")){ AddStateWindow window = (AddStateWindow)EditorWindow.GetWindow (typeof(AddStateWindow)); window.position = new Rect(500,250,250,200); window.ShowUtility(); } EditorGUILayout.LabelField(name); }
public static void ClassInitialize(TestContext testContext) { stateManager = new TestStateManager<IrcClientTestState>(); // Create IRC clients. ircClient1 = new IrcClient(); #if DEBUG ircClient1.ClientId = "1"; #endif ircClient1.FloodPreventer = new IrcStandardFloodPreventer(4, 2000); ircClient1.Connected += ircClient1_Connected; ircClient1.ConnectFailed += ircClient1_ConnectFailed; ircClient1.Disconnected += ircClient1_Disconnected; ircClient1.Error += ircClient1_Error; ircClient1.ProtocolError += ircClient1_ProtocolError; ircClient1.Registered += ircClient1_Registered; ircClient1.MotdReceived += ircClient1_MotdReceived; ircClient1.NetworkInformationReceived += ircClient1_NetworkInformationReceived; ircClient1.ServerVersionInfoReceived += ircClient1_ServerVersionInfoReceived; ircClient1.ServerTimeReceived += ircClient1_ServerTimeReceived; ircClient1.ServerLinksListReceived += ircClient1_ServerLinksListReceived; ircClient1.ServerStatsReceived += ircClient1_ServerStatsReceived; ircClient1.WhoReplyReceived += ircClient1_WhoReplyReceived; ircClient1.WhoIsReplyReceived += ircClient1_WhoIsReplyReceived; ircClient1.WhoWasReplyReceived += ircClient1_WhoWasReplyReceived; ircClient1.ChannelListReceived += ircClient1_ChannelListReceived; ircClient2 = new IrcClient(); #if DEBUG ircClient2.ClientId = "2"; #endif ircClient2.Connected += ircClient2_Connected; ircClient2.ConnectFailed += ircClient2_ConnectFailed; ircClient2.Disconnected += ircClient2_Disconnected; ircClient2.Error += ircClient2_Error; ircClient2.ProtocolError += ircClient2_ProtocolError; ircClient2.Registered += ircClient2_Registered; // Create CTCP clients over IRC clients. ctcpClient1 = new CtcpClient(ircClient1); ctcpClient1.ClientVersion = clientVersionInfo; ctcpClient1.PingResponseReceived += ctcpClient1_PingResponseReceived; ctcpClient1.VersionResponseReceived += ctcpClient1_VersionResponseReceived; ctcpClient1.TimeResponseReceived += ctcpClient1_TimeResponseReceived; ctcpClient1.ActionReceived += ctcpClient1_ActionReceived; ctcpClient2 = new CtcpClient(ircClient2); ctcpClient2.ClientVersion = clientVersionInfo; ctcpClient2.PingResponseReceived += ctcpClient2_PingResponseReceived; ctcpClient2.VersionResponseReceived += ctcpClient2_VersionResponseReceived; ctcpClient2.TimeResponseReceived += ctcpClient2_TimeResponseReceived; ctcpClient2.ActionReceived += ctcpClient2_ActionReceived; // Initialize wait handles for all events. GetAllWaitHandlesFields().ForEach(fieldInfo => fieldInfo.SetValue(null, new AutoResetEvent(false))); // Nick name length limit on irc.freenode.net is 16 chars. Func<string> getRandomUserId = () => Guid.NewGuid().ToString().Substring(0, 8); serverPassword = Properties.Resources.ServerPassword; if (string.IsNullOrEmpty(serverPassword)) serverPassword = null; nickName1 = userName1 = string.Format(Properties.Resources.NickNameFormat, getRandomUserId()); nickName2 = userName2 = string.Format(Properties.Resources.NickNameFormat, getRandomUserId()); realName = Properties.Resources.RealName; Debug.WriteLine("Client users have real name '{0}'", realName); Debug.WriteLine("Client 1 user has nick name '{0}' and user name '{1}'.", nickName1, userName1); Debug.WriteLine("Client 2 user has nick name '{0}' and user name '{1}'.", nickName2, userName2); stateManager.SetStates(IrcClientTestState.Client1Initialized, IrcClientTestState.Client2Initialized); ircClient1.Connect(Properties.Resources.ServerHostName, false, new IrcUserRegistrationInfo() { Password = serverPassword, NickName = nickName1, UserName = userName1, RealName = realName, }); ircClient2.Connect(Properties.Resources.ServerHostName, false, new IrcUserRegistrationInfo() { Password = serverPassword, NickName = nickName2, UserName = userName2, RealName = realName, }); }
public static TestEnvironment WithTestStateManager(this TestEnvironment env, TestStateManager value) { env.TestStateManager.Instance = value; return(env); }
public void TearDown() { stateManager = null; stateA = null; stateB = null; }
public void Setup() { stateManager = new TestStateManager(); stateA = new TestStateA(stateManager); stateB = new TestStateB(stateManager); }