public static void Main() { TestAttribute.Test(); TestPoints.Test(); TestGenericList.Test(); TestMatrix.Test(); }
private void Update() { TimeCounter += Time.deltaTime; if (TimeCounter < .5f) { return; } TimeCounter = 0; TestPoints.Clear(); for (int i = 0; i < NumberOfPoints; i++) { TestPoints.Add(UnityEngine.Random.insideUnitSphere * 3f); } TestBox.EnclosePoints(TestPoints.ToArray()); }