public override void OnStartLocalPlayer()
 {
     base.OnStartLocalPlayer();
     //so whenever we access TestNetworkPlayer.local,
     //it will ALWAYS be looking for the LOCAL player on the client we use
     local = this;
 }
 public void Setup()
 {
     playerController = playerObj.GetComponent<TestPlayerController>();
     n_Player = playerObj.GetComponent<TestNetworkPlayer>();
     n_Player.playerName = playerName;
 }