// Global setup static ServerFixture() { Core.Expansion = Expansion.EJ; // Load Configurations ServerConfiguration.Load(true); // Configure / Initialize TestMapDefinitions.ConfigureTestMapDefinitions(); // Load the world World.Load(); }
// Global setup static ServerFixture() { Core.Assembly = Assembly.GetExecutingAssembly(); Core.LoopContext = new EventLoopContext(); Core.Expansion = Expansion.EJ; // Load Configurations ServerConfiguration.Load(true); // Configure / Initialize TestMapDefinitions.ConfigureTestMapDefinitions(); // Configure the world World.Configure(); Timer.Init(0); // Load the world World.Load(); }