public void AfterTest()
        {
            _interaction = null;

            _otherInteractable = null;
            _interactable      = null;
        }
        public void BeforeTest()
        {
            _interactable      = new GameObject().AddComponent <MockInteractableComponent>();
            _otherInteractable = new GameObject().AddComponent <MockInteractableComponent>();

            _interaction = new GameObject().AddComponent <TestInteractionComponent>();
            _interaction.gameObject.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake();
        }