private void onLeaveButtonClicked() { if (!ReferenceEquals(app, null)) { app.leave(); // leave channel app.unloadEngine(); // delete engine app = null; // delete app SceneManager.LoadScene("TestSceneHome", LoadSceneMode.Single); } }
private void onLeaveButtonClicked() { GlobalParameters.IsBusy = true; if (!ReferenceEquals(app, null)) { app.leave(); // leave channel app.unloadEngine(); // delete engine app = null; // delete app } }
public void onLeaveButtonClicked() { if (!ReferenceEquals(app, null)) { app.leave(); // leave channel app.unloadEngine(); // delete engine app = null; // delete app SceneManager.LoadScene(HomeSceneName, LoadSceneMode.Single); } Destroy(gameObject); }