public void TestEnemyFighter_GetMove_CorrectlyGetsIndefiniteMove() { AttackBattleMove move = new AttackBattleMove("foo", TargetType.SingleEnemy, 100, 0); _enemy.SetMove(move); for (var i = 0; i < 10; ++i) { BattleMove returnedMove = _enemy.GetMove(); Assert.AreEqual(move, returnedMove); } }