public void PlayerTestWhenCarryingPiece() { var testAvailabilityChain = new TestAvailabilityChain(playerIdFail, _board.Players); Assert.True(testAvailabilityChain.ActionAvailable()); }
public void PlayerTestWhenCarryingNoPiece() { var testAvailabilityChain = new TestAvailabilityChain(playerIdSuccess, _board.Players); Assert.False(testAvailabilityChain.ActionAvailable()); }