public void PlayerTestWhenCarryingPiece()
        {
            var testAvailabilityChain = new TestAvailabilityChain(playerIdFail, _board.Players);

            Assert.True(testAvailabilityChain.ActionAvailable());
        }
        public void PlayerTestWhenCarryingNoPiece()
        {
            var testAvailabilityChain = new TestAvailabilityChain(playerIdSuccess, _board.Players);

            Assert.False(testAvailabilityChain.ActionAvailable());
        }