private void Form1_Load(object sender, EventArgs e) { //ArrayList[] a = { new ArrayList(), new ArrayList(), new ArrayList(), new ArrayList(), new ArrayList(), new ArrayList() }; //ArrayList elem = (ArrayList)a[0]; //elem.Add("aaa"); m_strSockets = new string[9]; m_strSockets[0] = "s_hat"; m_strSockets[1] = "s_spine2"; m_strSockets[2] = "s_spine"; m_strSockets[3] = "s_rp"; m_strSockets[4] = "s_lp"; m_strSockets[5] = "s_rc"; m_strSockets[6] = "s_lc"; m_strSockets[7] = "s_rh"; m_strSockets[8] = "s_lh"; m_HeadFilePath = new ArrayList(); m_HandFilePath = new ArrayList(); m_LegFilePath = new ArrayList(); m_BodyFilePath = new ArrayList(); m_BeltFilePath = new ArrayList(); m_FaceFilePath = new ArrayList(); m_AniFilePath = new ArrayList(); m_ItemFilePath = new ArrayList(); m_MdlFile = new ArrayList(); m_3DEngie = new Test3DEngine(); m_3DEngie.Init((int)this.pictureBox1.Handle); string DirName = Application.StartupPath; string PlayerName = DirName + "\\Data\\public\\PlayerCheckTool\\Checker.mdl"; // DirName + "\\Data\\public\\PlayerCheckTool\\Checker_skin.ani"; string AniFileName = DirName + "\\data\\source\\player\\F2\\动作\\F2b01aq攻击22.ani"; m_3DEngie.LoadPlayerModel(PlayerName); m_3DEngie.LoadAni(AniFileName); m_PartDirPath = PlayerPathText.Text; FindModelInDirectory(PlayerPathText.Text); for (int i = m_MdlFile.Count - 1; i >= 0; i--) { this.Player_comboBox.Items.Add(m_MdlFile[i]); } ItemsRefresh(); this.Player_comboBox.SelectedIndex = 0; if (Ani_listBox.Items.Count > 0) { this.Ani_listBox.SelectedIndex = 0; } }
private void Form1_Load(object sender, EventArgs e) { //ArrayList[] a = { new ArrayList(), new ArrayList(), new ArrayList(), new ArrayList(), new ArrayList(), new ArrayList() }; //ArrayList elem = (ArrayList)a[0]; //elem.Add("aaa"); m_strSockets = new string[9]; m_strSockets[0] = "s_hat"; m_strSockets[1] = "s_spine2"; m_strSockets[2] = "s_spine"; m_strSockets[3] = "s_rp"; m_strSockets[4] = "s_lp"; m_strSockets[5] = "s_rc"; m_strSockets[6] = "s_lc"; m_strSockets[7] = "s_rh"; m_strSockets[8] = "s_lh"; m_HeadFilePath = new ArrayList(); m_HandFilePath = new ArrayList(); m_LegFilePath = new ArrayList(); m_BodyFilePath = new ArrayList(); m_BeltFilePath = new ArrayList(); m_FaceFilePath = new ArrayList(); m_AniFilePath = new ArrayList(); m_ItemFilePath = new ArrayList(); m_MdlFile = new ArrayList(); m_3DEngie = new Test3DEngine(); m_3DEngie.Init((int)this.pictureBox1.Handle); string DirName = Application.StartupPath; string PlayerName = DirName + "\\Data\\public\\PlayerCheckTool\\Checker.mdl"; // DirName + "\\Data\\public\\PlayerCheckTool\\Checker_skin.ani"; string AniFileName = DirName + "\\data\\source\\player\\F2\\动作\\F2b01aq攻击22.ani"; m_3DEngie.LoadPlayerModel(PlayerName); m_3DEngie.LoadAni(AniFileName); m_PartDirPath = PlayerPathText.Text; FindModelInDirectory(PlayerPathText.Text); for (int i = m_MdlFile.Count-1; i >= 0; i--) this.Player_comboBox.Items.Add(m_MdlFile[i]); ItemsRefresh(); this.Player_comboBox.SelectedIndex = 0; if (Ani_listBox.Items.Count > 0) this.Ani_listBox.SelectedIndex = 0; }
private void doInitPreview(int iOption) { int old_wrong_index = this.tabControl1.SelectedTabIndex; int new_right_index = init_preview_index; // new_right_index 是从1 开始的下标。 string strTabIndex = "[" + new_right_index.ToString() + "]"; if (Program.EngineDir.Trim().Length <= 0) { if (!m_bWarning3dEngine) { m_bWarning3dEngine = true; MessageBox.Show("3DEngine 路径为空,不能正常打开预览窗口", "警告", MessageBoxButtons.OK, MessageBoxIcon.Warning); } return; } string strdir = ""; if (Program.EngineDir.Substring(Program.EngineDir.Length - 1) != "\\") { strdir = Program.EngineDir + "\\"; } else { strdir = Program.EngineDir; } if (m_3DEngie == null) { bool bSuc = Helper.RegComDll("atlax.dll"); m_3DEngie = new Test3DEngine(); if (m_3DEngie == null) { MessageBox.Show("3D Engine 初始化失败!m_3DEngie = null。"); return; } m_3DEngie.Init((int)(preview_panels[new_right_index - 1].Handle), Program.EngineDir, Application.StartupPath); // 传给mainform, 让它关闭时uninit 引擎。 ((MainForm)ParentForm).K3DEngine = m_3DEngie; string content = string.Format(@" RegComDll: {0} m_3DEngie: {1} EngineDir: {2} Engine: {3} Enginenull:{4} ", bSuc, m_3DEngie, strdir, m_3DEngie, m_3DEngie == null?"null":"not null"); FileFolderHelper.StringToFile(content, Application.StartupPath + "/GameDesignerTools.log"); } m_lua["EngineDir"] = strdir; m_lua["Engine"] = m_3DEngie; int count; m_3DEngie.GetEditorSceneCount(ModelName + strTabIndex, out count); if (count > 0) { return; } m_3DEngie.AddScene((int)preview_panels[new_right_index - 1].Handle, ModelName + strTabIndex, iOption); //string DirName = strdir; //string PlayerName = DirName + "\\Data\\public\\PlayerCheckTool\\Male\\Normal\\M2.mdl"; //string AniFileName = DirName + "\\data\\source\\player\\M2\\动作\\M2b04ty空手普通待机.ani"; //m_3DEngie.LoadPlayerModel(PlayerName); //m_3DEngie.LoadAni(AniFileName, 1); this.SetTmrRenderInterval(Program.m_3d_tmrRender); tmrRender.Enabled = true; PreviewBar.Visible = true; PreviewBar.RecalcLayout(); this.ResumeLayout(); }
private void doInitPreview(int iOption) { int old_wrong_index = this.tabControl1.SelectedTabIndex; int new_right_index = init_preview_index; // new_right_index 是从1 开始的下标。 string strTabIndex = "[" + new_right_index.ToString() + "]"; if (Program.EngineDir.Trim().Length <= 0) { if (!m_bWarning3dEngine) { m_bWarning3dEngine = true; MessageBox.Show("3DEngine 路径为空,不能正常打开预览窗口", "警告", MessageBoxButtons.OK, MessageBoxIcon.Warning); } return; } string strdir = ""; if (Program.EngineDir.Substring(Program.EngineDir.Length - 1) != "\\") strdir = Program.EngineDir + "\\"; else strdir = Program.EngineDir; if (m_3DEngie == null) { bool bSuc = Helper.RegComDll("atlax.dll"); m_3DEngie = new Test3DEngine(); if (m_3DEngie == null) { MessageBox.Show("3D Engine 初始化失败!m_3DEngie = null。"); return; } m_3DEngie.Init((int)(preview_panels[new_right_index - 1].Handle), Program.EngineDir, Application.StartupPath); // 传给mainform, 让它关闭时uninit 引擎。 ((MainForm)ParentForm).K3DEngine = m_3DEngie; string content = string.Format(@" RegComDll: {0} m_3DEngie: {1} EngineDir: {2} Engine: {3} Enginenull:{4} ", bSuc, m_3DEngie, strdir, m_3DEngie, m_3DEngie == null?"null":"not null"); FileFolderHelper.StringToFile(content, Application.StartupPath + "/GameDesignerTools.log"); } m_lua["EngineDir"] = strdir; m_lua["Engine"] = m_3DEngie; int count; m_3DEngie.GetEditorSceneCount(ModelName + strTabIndex, out count); if (count > 0) return; m_3DEngie.AddScene((int)preview_panels[new_right_index - 1].Handle, ModelName + strTabIndex, iOption); //string DirName = strdir; //string PlayerName = DirName + "\\Data\\public\\PlayerCheckTool\\Male\\Normal\\M2.mdl"; //string AniFileName = DirName + "\\data\\source\\player\\M2\\动作\\M2b04ty空手普通待机.ani"; //m_3DEngie.LoadPlayerModel(PlayerName); //m_3DEngie.LoadAni(AniFileName, 1); this.SetTmrRenderInterval(Program.m_3d_tmrRender); tmrRender.Enabled = true; PreviewBar.Visible = true; PreviewBar.RecalcLayout(); this.ResumeLayout(); }