public void sendByteSeq(byte[] seq, Test.PingReplyPrx reply, Ice.Current current) { try { reply.reply(); } catch (Ice.LocalException) { Debug.Assert(false); } }
public void ping(Test.PingReplyPrx reply, Ice.Current current) { try { reply.reply(); } catch (Ice.LocalException) { Debug.Assert(false); } }
pingBiDir(Test.PingReplyPrx reply, Ice.Current current) { reply = reply.Clone(fixedConnection: current.con); Thread dispatchThread = Thread.CurrentThread; reply.replyAsync().ContinueWith( (t) => { Thread callbackThread = Thread.CurrentThread; test(dispatchThread != callbackThread); test(callbackThread.Name.Contains("Ice.ThreadPool.Server")); }, reply.Scheduler).Wait(); }
pingBiDir(Test.PingReplyPrx reply, Ice.Current current) { reply = Test.PingReplyPrxHelper.uncheckedCast(reply.ice_fixed(current.con)); Thread dispatchThread = Thread.CurrentThread; reply.replyAsync().ContinueWith( (t) => { Thread callbackThread = Thread.CurrentThread; test(dispatchThread != callbackThread); test(callbackThread.Name.Contains("Ice.ThreadPool.Server")); }, reply.ice_scheduler()).Wait(); }
public static void allTests(global::Test.TestHelper helper) { Ice.Communicator communicator = helper.communicator(); communicator.getProperties().setProperty("ReplyAdapter.Endpoints", "udp"); Ice.ObjectAdapter adapter = communicator.createObjectAdapter("ReplyAdapter"); PingReplyI replyI = new PingReplyI(); Test.PingReplyPrx reply = (Test.PingReplyPrx)Test.PingReplyPrxHelper.uncheckedCast(adapter.addWithUUID(replyI)).ice_datagram(); adapter.activate(); Console.Out.Write("testing udp... "); Console.Out.Flush(); Ice.ObjectPrx @base = communicator.stringToProxy("test:" + helper.getTestEndpoint(0, "udp")).ice_datagram(); Test.TestIntfPrx obj = Test.TestIntfPrxHelper.uncheckedCast(@base); int nRetry = 5; bool ret = false; while (nRetry-- > 0) { replyI.reset(); obj.ping(reply); obj.ping(reply); obj.ping(reply); ret = replyI.waitReply(3, 2000); if (ret) { break; // Success } // If the 3 datagrams were not received within the 2 seconds, we try again to // receive 3 new datagrams using a new object. We give up after 5 retries. replyI = new PingReplyI(); reply = (Test.PingReplyPrx)Test.PingReplyPrxHelper.uncheckedCast(adapter.addWithUUID(replyI)).ice_datagram(); } test(ret == true); if (communicator.getProperties().getPropertyAsInt("Ice.Override.Compress") == 0) { // // Only run this test if compression is disabled, the test expect fixed message size // to be sent over the wire. // byte[] seq = null; try { seq = new byte[1024]; while (true) { seq = new byte[seq.Length * 2 + 10]; replyI.reset(); obj.sendByteSeq(seq, reply); replyI.waitReply(1, 10000); } } catch (Ice.DatagramLimitException) { // // The server's Ice.UDP.RcvSize property is set to 16384, which means that DatagramLimitException // will be throw when try to send a packet bigger than that. // test(seq.Length > 16384); } obj.ice_getConnection().close(Ice.ConnectionClose.GracefullyWithWait); communicator.getProperties().setProperty("Ice.UDP.SndSize", "64000"); seq = new byte[50000]; try { replyI.reset(); obj.sendByteSeq(seq, reply); bool b = replyI.waitReply(1, 500); // // The server's Ice.UDP.RcvSize property is set to 16384, which means this packet // should not be delivered. // test(!b); } catch (Ice.DatagramLimitException) { } catch (Ice.LocalException ex) { Console.Out.WriteLine(ex); test(false); } } Console.Out.WriteLine("ok"); Console.Out.Write("testing udp multicast... "); Console.Out.Flush(); StringBuilder endpoint = new StringBuilder(); // // Use loopback to prevent other machines to answer. // if (communicator.getProperties().getProperty("Ice.IPv6") == "1") { endpoint.Append("udp -h \"ff15::1:1\""); if (IceInternal.AssemblyUtil.isWindows || IceInternal.AssemblyUtil.isMacOS) { endpoint.Append(" --interface \"::1\""); } } else { endpoint.Append("udp -h 239.255.1.1"); if (IceInternal.AssemblyUtil.isWindows || IceInternal.AssemblyUtil.isMacOS) { endpoint.Append(" --interface 127.0.0.1"); } } endpoint.Append(" -p "); endpoint.Append(helper.getTestPort(10)); @base = communicator.stringToProxy("test -d:" + endpoint.ToString()); var objMcast = Test.TestIntfPrxHelper.uncheckedCast(@base); nRetry = 5; while (nRetry-- > 0) { replyI.reset(); try { objMcast.ping(reply); } catch (Ice.SocketException) { if (communicator.getProperties().getProperty("Ice.IPv6") == "1") { // Multicast IPv6 not supported on the platform. This occurs for example on macOS big_suir Console.Out.Write("(not supported) "); ret = true; break; } throw; } ret = replyI.waitReply(5, 5000); if (ret) { break; } replyI = new PingReplyI(); reply = (Test.PingReplyPrx)Test.PingReplyPrxHelper.uncheckedCast(adapter.addWithUUID(replyI)).ice_datagram(); } if (!ret) { Console.Out.WriteLine("failed(is a firewall enabled?)"); } else { Console.Out.WriteLine("ok"); } Console.Out.Write("testing udp bi-dir connection... "); Console.Out.Flush(); obj.ice_getConnection().setAdapter(adapter); nRetry = 5; while (nRetry-- > 0) { replyI.reset(); obj.pingBiDir(reply.ice_getIdentity()); obj.pingBiDir(reply.ice_getIdentity()); obj.pingBiDir(reply.ice_getIdentity()); ret = replyI.waitReply(3, 2000); if (ret) { break; // Success } replyI = new PingReplyI(); reply = (Test.PingReplyPrx)Test.PingReplyPrxHelper.uncheckedCast(adapter.addWithUUID(replyI)).ice_datagram(); } test(ret); Console.Out.WriteLine("ok"); // // Sending the replies back on the multicast UDP connection doesn't work for most // platform(it works for macOS Leopard but not Snow Leopard, doesn't work on SLES, // Windows...). For Windows, see UdpTransceiver constructor for the details. So // we don't run this test. // // Console.Out.Write("testing udp bi-dir connection... "); // nRetry = 5; // while(nRetry-- > 0) // { // replyI.reset(); // objMcast.pingBiDir(reply.ice_getIdentity()); // ret = replyI.waitReply(5, 2000); // if(ret) // { // break; // Success // } // replyI = new PingReplyI(); // reply =(PingReplyPrx)PingReplyPrxHelper.uncheckedCast(adapter.addWithUUID(replyI)).ice_datagram(); // } // if(!ret) // { // Console.Out.WriteLine("failed(is a firewall enabled?)"); // } // else // { // Console.Out.WriteLine("ok"); // } }