예제 #1
0
    void ClickState0(Vector3Int coord)
    {
        ArmyUnit  u = map.GetUnitAt(coord);
        Territory t = map.GetTerritoryAt(coord);

        if (u != null)
        {
            //
        }
        else if (t.IsSummoningCircle())
        {
            // you can build and if it's your turn open a menu
            // just open the menu
            menus.OpenShop();
        }
    }
예제 #2
0
    void BasicSelection(Vector3Int coord)
    {
        ArmyUnit  u = map.GetUnitAt(coord);
        Territory t = map.GetTerritoryAt(coord);

        if (u != null)
        {
            // Check the unit
            if (IsMyPlayer(u.GetPlayer()))
            {
                //
            }
        }
        else if (t != null)
        {
            // check for a base or do random GUI update
            if (t.IsSummoningCircle())
            {
                //
            }
        }
    }