public override void OnInspectorGUI() { Terrain_Flat terrain = (Terrain_Flat)target; if (GUILayout.Button("Update")) { terrain.Generate(); } if (GUILayout.Button("Keep colors")) { ColorPalette c = CreateInstance <ColorPalette>(); System.Random random = new System.Random(Random.Range(0, 100)); int num1 = random.Next(); string path = string.Format("Assets/Palettes/{0}.asset", num1); AssetDatabase.CreateAsset(c, path); AssetDatabase.SaveAssets(); ColorPalette inst = (ColorPalette)AssetDatabase.LoadAssetAtPath(path, typeof(ColorPalette)); inst.SetColors(terrain.Colors[0], terrain.Colors[1], terrain.Colors[2], terrain.Colors[3]); } base.OnInspectorGUI(); }
void Start() { maxViewDst = detailLevels[detailLevels.Length - 1].visibleDstThreshold / 2; chunkSize = mapGenerator.mapChunkSize - 1; chunksVisibleInViewDst = Mathf.RoundToInt(maxViewDst / chunkSize); UpdateVisibleChunks(); Terrain_Flat tF = FindObjectOfType <Terrain_Flat>(); tF.Generate(); }