public static void LoadM2(string filename, CacheStorage cache) { filename = filename.ToLower().Replace(".mdx", ".m2"); if (cache.doodadBatches.ContainsKey(filename)) { return; } WoWFormatLib.Structs.M2.M2Model model = new WoWFormatLib.Structs.M2.M2Model(); if (cache.models.ContainsKey(filename)) { model = cache.models[filename]; } else { //Load model from file if (WoWFormatLib.Utils.CASC.FileExists(filename)) { var modelreader = new M2Reader(); modelreader.LoadM2(filename); cache.models.Add(filename, modelreader.model); model = modelreader.model; } else { throw new Exception("Model " + filename + " does not exist!"); } } var ddBatch = new TerrainWindow.DoodadBatch(); // Textures ddBatch.mats = new TerrainWindow.Material[model.textures.Count()]; for (int i = 0; i < model.textures.Count(); i++) { string texturefilename = model.textures[i].filename; ddBatch.mats[i].flags = model.textures[i].flags; switch (model.textures[i].type) { case 0: // Console.WriteLine(" Texture given in file!"); texturefilename = model.textures[i].filename; break; case 1: string[] csfilenames = WoWFormatLib.DBC.DBCHelper.getTexturesByModelFilename(filename, (int)model.textures[i].type, i); if (csfilenames.Count() > 0) { texturefilename = csfilenames[0]; } else { //Console.WriteLine(" No type 1 texture found, falling back to placeholder texture"); } break; case 2: if (WoWFormatLib.Utils.CASC.FileExists(System.IO.Path.ChangeExtension(filename, ".blp"))) { // Console.WriteLine(" BLP exists!"); texturefilename = System.IO.Path.ChangeExtension(filename, ".blp"); } else { //Console.WriteLine(" Type 2 does not exist!"); //needs lookup? } break; case 11: string[] cdifilenames = WoWFormatLib.DBC.DBCHelper.getTexturesByModelFilename(filename, (int)model.textures[i].type); for (int ti = 0; ti < cdifilenames.Count(); ti++) { if (WoWFormatLib.Utils.CASC.FileExists(filename.Replace(model.name + ".M2", cdifilenames[ti] + ".blp"))) { texturefilename = filename.Replace(model.name + ".M2", cdifilenames[ti] + ".blp"); } } break; default: //Console.WriteLine(" Falling back to placeholder texture"); texturefilename = "Dungeons\\Textures\\testing\\COLOR_13.blp"; break; } ddBatch.mats[i].textureID = BLPLoader.LoadTexture(texturefilename, cache); ddBatch.mats[i].filename = texturefilename; } // Submeshes ddBatch.submeshes = new TerrainWindow.Submesh[model.skins[0].submeshes.Count()]; for (int i = 0; i < model.skins[0].submeshes.Count(); i++) { if (filename.StartsWith("character")) { if (model.skins[0].submeshes[i].submeshID != 0) { if (!model.skins[0].submeshes[i].submeshID.ToString().EndsWith("01")) { continue; } } } ddBatch.submeshes[i].firstFace = model.skins[0].submeshes[i].startTriangle; ddBatch.submeshes[i].numFaces = model.skins[0].submeshes[i].nTriangles; for (int tu = 0; tu < model.skins[0].textureunit.Count(); tu++) { if (model.skins[0].textureunit[tu].submeshIndex == i) { ddBatch.submeshes[i].blendType = model.renderflags[model.skins[0].textureunit[tu].renderFlags].blendingMode; if (!cache.materials.ContainsKey(model.textures[model.texlookup[model.skins[0].textureunit[tu].texture].textureID].filename.ToLower())) { throw new Exception("MaterialCache does not have texture " + model.textures[model.texlookup[model.skins[0].textureunit[tu].texture].textureID].filename.ToLower()); } ddBatch.submeshes[i].material = (uint)cache.materials[model.textures[model.texlookup[model.skins[0].textureunit[tu].texture].textureID].filename.ToLower()]; } } } // Vertices & indices ddBatch.vertexBuffer = GL.GenBuffer(); ddBatch.indiceBuffer = GL.GenBuffer(); GL.BindBuffer(BufferTarget.ArrayBuffer, ddBatch.vertexBuffer); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ddBatch.indiceBuffer); List<uint> modelindicelist = new List<uint>(); for (int i = 0; i < model.skins[0].triangles.Count(); i++) { modelindicelist.Add(model.skins[0].triangles[i].pt1); modelindicelist.Add(model.skins[0].triangles[i].pt2); modelindicelist.Add(model.skins[0].triangles[i].pt3); } uint[] modelindices = modelindicelist.ToArray(); //Console.WriteLine(modelindicelist.Count() + " indices!"); ddBatch.indices = modelindices; GL.BindBuffer(BufferTarget.ElementArrayBuffer, ddBatch.indiceBuffer); GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(ddBatch.indices.Length * sizeof(uint)), ddBatch.indices, BufferUsageHint.StaticDraw); TerrainWindow.M2Vertex[] modelvertices = new TerrainWindow.M2Vertex[model.vertices.Count()]; for (int i = 0; i < model.vertices.Count(); i++) { modelvertices[i].Position = new Vector3(model.vertices[i].position.X, model.vertices[i].position.Y, model.vertices[i].position.Z); modelvertices[i].Normal = new Vector3(model.vertices[i].normal.X, model.vertices[i].normal.Y, model.vertices[i].normal.Z); modelvertices[i].TexCoord = new Vector2(model.vertices[i].textureCoordX, model.vertices[i].textureCoordY); } GL.BindBuffer(BufferTarget.ArrayBuffer, ddBatch.vertexBuffer); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(modelvertices.Length * 8 * sizeof(float)), modelvertices, BufferUsageHint.StaticDraw); cache.doodadBatches.Add(filename, ddBatch); }
public static void LoadM2(string filename, CacheStorage cache) { filename = filename.ToLower().Replace(".mdx", ".m2"); if (cache.doodadBatches.ContainsKey(filename)) { return; } WoWFormatLib.Structs.M2.M2Model model = new WoWFormatLib.Structs.M2.M2Model(); if (cache.models.ContainsKey(filename)) { model = cache.models[filename]; } else { //Load model from file if (WoWFormatLib.Utils.CASC.FileExists(filename)) { var modelreader = new M2Reader(); modelreader.LoadM2(filename); cache.models.Add(filename, modelreader.model); model = modelreader.model; } else { throw new Exception("Model " + filename + " does not exist!"); } } var ddBatch = new TerrainWindow.DoodadBatch(); // Textures ddBatch.mats = new TerrainWindow.Material[model.textures.Count()]; for (int i = 0; i < model.textures.Count(); i++) { string texturefilename = model.textures[i].filename; ddBatch.mats[i].flags = model.textures[i].flags; switch (model.textures[i].type) { case 0: // Console.WriteLine(" Texture given in file!"); texturefilename = model.textures[i].filename; break; case 1: string[] csfilenames = WoWFormatLib.DBC.DBCHelper.getTexturesByModelFilename(filename, (int)model.textures[i].type, i); if (csfilenames.Count() > 0) { texturefilename = csfilenames[0]; } else { //Console.WriteLine(" No type 1 texture found, falling back to placeholder texture"); } break; case 2: if (WoWFormatLib.Utils.CASC.FileExists(System.IO.Path.ChangeExtension(filename, ".blp"))) { // Console.WriteLine(" BLP exists!"); texturefilename = System.IO.Path.ChangeExtension(filename, ".blp"); } else { //Console.WriteLine(" Type 2 does not exist!"); //needs lookup? } break; case 11: string[] cdifilenames = WoWFormatLib.DBC.DBCHelper.getTexturesByModelFilename(filename, (int)model.textures[i].type); for (int ti = 0; ti < cdifilenames.Count(); ti++) { if (WoWFormatLib.Utils.CASC.FileExists(filename.Replace(model.name + ".M2", cdifilenames[ti] + ".blp"))) { texturefilename = filename.Replace(model.name + ".M2", cdifilenames[ti] + ".blp"); } } break; default: //Console.WriteLine(" Falling back to placeholder texture"); texturefilename = "Dungeons\\Textures\\testing\\COLOR_13.blp"; break; } ddBatch.mats[i].textureID = BLPLoader.LoadTexture(texturefilename, cache); ddBatch.mats[i].filename = texturefilename; } // Submeshes ddBatch.submeshes = new TerrainWindow.Submesh[model.skins[0].submeshes.Count()]; for (int i = 0; i < model.skins[0].submeshes.Count(); i++) { if (filename.StartsWith("character")) { if (model.skins[0].submeshes[i].submeshID != 0) { if (!model.skins[0].submeshes[i].submeshID.ToString().EndsWith("01")) { continue; } } } ddBatch.submeshes[i].firstFace = model.skins[0].submeshes[i].startTriangle; ddBatch.submeshes[i].numFaces = model.skins[0].submeshes[i].nTriangles; for (int tu = 0; tu < model.skins[0].textureunit.Count(); tu++) { if (model.skins[0].textureunit[tu].submeshIndex == i) { ddBatch.submeshes[i].blendType = model.renderflags[model.skins[0].textureunit[tu].renderFlags].blendingMode; if (!cache.materials.ContainsKey(model.textures[model.texlookup[model.skins[0].textureunit[tu].texture].textureID].filename.ToLower())) { throw new Exception("MaterialCache does not have texture " + model.textures[model.texlookup[model.skins[0].textureunit[tu].texture].textureID].filename.ToLower()); } ddBatch.submeshes[i].material = (uint)cache.materials[model.textures[model.texlookup[model.skins[0].textureunit[tu].texture].textureID].filename.ToLower()]; } } } // Vertices & indices ddBatch.vertexBuffer = GL.GenBuffer(); ddBatch.indiceBuffer = GL.GenBuffer(); GL.BindBuffer(BufferTarget.ArrayBuffer, ddBatch.vertexBuffer); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ddBatch.indiceBuffer); List <uint> modelindicelist = new List <uint>(); for (int i = 0; i < model.skins[0].triangles.Count(); i++) { modelindicelist.Add(model.skins[0].triangles[i].pt1); modelindicelist.Add(model.skins[0].triangles[i].pt2); modelindicelist.Add(model.skins[0].triangles[i].pt3); } uint[] modelindices = modelindicelist.ToArray(); //Console.WriteLine(modelindicelist.Count() + " indices!"); ddBatch.indices = modelindices; GL.BindBuffer(BufferTarget.ElementArrayBuffer, ddBatch.indiceBuffer); GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(ddBatch.indices.Length * sizeof(uint)), ddBatch.indices, BufferUsageHint.StaticDraw); TerrainWindow.M2Vertex[] modelvertices = new TerrainWindow.M2Vertex[model.vertices.Count()]; for (int i = 0; i < model.vertices.Count(); i++) { modelvertices[i].Position = new Vector3(model.vertices[i].position.X, model.vertices[i].position.Y, model.vertices[i].position.Z); modelvertices[i].Normal = new Vector3(model.vertices[i].normal.X, model.vertices[i].normal.Y, model.vertices[i].normal.Z); modelvertices[i].TexCoord = new Vector2(model.vertices[i].textureCoordX, model.vertices[i].textureCoordY); } GL.BindBuffer(BufferTarget.ArrayBuffer, ddBatch.vertexBuffer); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(modelvertices.Length * 8 * sizeof(float)), modelvertices, BufferUsageHint.StaticDraw); cache.doodadBatches.Add(filename, ddBatch); }