public bool IsBuildable() { if (TerrainStorage.GetValue(TerrainType.Beach)) { return(true); } return(false); }
public bool IsBuildable() { if (TerrainStorage.GetValue(IslandCards.TerrainType.River)) { return(true); } return(false); }
public bool IsBuildable() { if (InventionStorage.IsAvailable(Invention.Fire) && TerrainStorage.GetValue(TerrainType.Hill)) { return(true); } return(false); }