protected override void OnClosed(EventArgs e) { base.OnClosed(e); TerrainRenderer.Dispose(); FontDrawing.Dispose(); MainFont.Dispose(); }
protected virtual void Dispose(bool disposing) { if (!IsDisposed) { if (disposing) { // Dispose managed resources. #if !XBOX360 TerrainRenderer.Dispose(); #endif MeshRenderer.Dispose(); _decalRenderer.Dispose(); AlphaBlendSceneRenderer.Dispose(); #if !XBOX360 _terrainClipmapRenderer.Dispose(); #endif _cloudMapRenderer.Dispose(); _waterWavesRenderer.Dispose(); SceneCaptureRenderer.Dispose(); _planarReflectionRenderer.Dispose(); ShadowMapRenderer.Dispose(); ShadowMaskRenderer.Dispose(); LightBufferRenderer.Dispose(); _lensFlareRenderer.Dispose(); _skyRenderer.Dispose(); _fogRenderer.Dispose(); _internalDebugRenderer.Dispose(); Scene.Dispose(false); PostProcessors.Dispose(); DebugRenderer.Dispose(); } // Release unmanaged resources. IsDisposed = true; } }