private void AddContainerComponents(GameObject GodNode, TerrainData_Full data) { TerrainObject newTerrainScript = GodNode.AddComponent <TerrainObject>(); SetScriptFields(data, newTerrainScript); foreach (SelectObject script in selectObjects) { script.terrainscript = newTerrainScript; } newTerrainScript.ConnectObjectLinks(); BoxCollider boxColl = GodNode.AddComponent <BoxCollider> (); boxColl.isTrigger = true; Vector3 collPos = new Vector3(0, 0.5f, 0); boxColl.center = collPos; }