// Called when the node enters the scene tree for the first time. public override void _Ready() { Selected = false; TerrainMaterial = (ShaderMaterial)TerrainMaterial.Duplicate(true); this.MaterialOverride = TerrainMaterial; }
// Called when the node enters the scene tree for the first time. public override void _Ready() { Selected = false; TerrainMaterial = (ShaderMaterial)TerrainMaterial.Duplicate(true); this.MaterialOverride = TerrainMaterial; }