// Use this for initialization void Start() { generator = terrain.GetComponent <TerrainGenrator>(); defaultFog = RenderSettings.fog; defaultFogColor = RenderSettings.fogColor; defaultFogDensity = RenderSettings.fogDensity; defaultSkybox = RenderSettings.skybox; Camera.main.backgroundColor = new Color(0, 0.4f, 0.7f, 1); keywords = new Dictionary <string, Action>(); keywords.Add("menu", () => { goCalled(); }); keywordrec = new KeywordRecognizer(keywords.Keys.ToArray()); keywordrec.OnPhraseRecognized += recognized; keywordrec.Start(); recognizer = new SpeechRecognitionEngine(new System.Globalization.CultureInfo("en-US")); }
// Use this for initialization void Start() { generator = terrain.GetComponent <TerrainGenrator>(); can_click = true; }