void TerrainTest() { int testSize = 100; int stepSize = 1; //int octaves,double persistence TerrainGenerator tg = new TerrainGenerator(16384); Vector3 testVector = new Vector3(0, 0, 0); testSize = testSize / 2; double moreThan = 0.44; double lessThan = 0.58; for (int i = -testSize; i < testSize; i+=stepSize) { for (int j = -testSize; j < testSize; j += stepSize) { for (int k = -10; k < 10; k++) { testVector.x = i; testVector.y = j; testVector.z = k; if (tg.hollowTube(testVector)) { //double d = tg.OctavePerlin(testVector, 11, 2.5); //Color col = UtilityColor.hsv2rgb(1.0f - (float)d, 1, 1); Color col = Color.green; UnityEngine.Debug.DrawLine(testVector, testVector + Vector3.up, col,40.0f); UnityEngine.Debug.DrawLine(testVector + (Vector3.up * 0.5f) + (Vector3.left * 0.5f), testVector + (Vector3.up * 0.5f) + (Vector3.right * 0.5f), col, 40.0f); UnityEngine.Debug.DrawLine(testVector + (Vector3.up * 0.5f) + (Vector3.forward * 0.5f), testVector + (Vector3.up * 0.5f) + (Vector3.back * 0.5f), col, 40.0f); } else if (tg.PlatVeines(testVector)) { double d = tg.OctavePerlin(testVector, 11, 2.5); Color col = UtilityColor.hsv2rgb(1.0f - (float)d, 1, 1); UnityEngine.Debug.DrawLine(testVector, testVector + Vector3.up, col, 40.0f); UnityEngine.Debug.DrawLine(testVector + (Vector3.up * 0.5f) + (Vector3.left * 0.5f), testVector + (Vector3.up * 0.5f) + (Vector3.right * 0.5f), col, 40.0f); UnityEngine.Debug.DrawLine(testVector + (Vector3.up * 0.5f) + (Vector3.forward * 0.5f), testVector + (Vector3.up * 0.5f) + (Vector3.back * 0.5f), col, 40.0f); } else if (tg.PallasiteDeposit(testVector)) { Color col = Color.red; UnityEngine.Debug.DrawLine(testVector, testVector + Vector3.up, col,40.0f); UnityEngine.Debug.DrawLine(testVector + (Vector3.up * 0.5f) + (Vector3.left * 0.5f), testVector + (Vector3.up * 0.5f) + (Vector3.right * 0.5f), col, 40.0f); UnityEngine.Debug.DrawLine(testVector + (Vector3.up * 0.5f) + (Vector3.forward * 0.5f), testVector + (Vector3.up * 0.5f) + (Vector3.back * 0.5f), col, 40.0f); } else if (tg.IceDeposit(testVector)) { Color col = Color.white; UnityEngine.Debug.DrawLine(testVector, testVector + Vector3.up, col, 20.0f); UnityEngine.Debug.DrawLine(testVector + (Vector3.up * 0.5f) + (Vector3.left * 0.5f), testVector + (Vector3.up * 0.5f) + (Vector3.right * 0.5f), col, 20.0f); } else if (tg.subIceDeposit(testVector)) { Color col = Color.cyan; UnityEngine.Debug.DrawLine(testVector, testVector + Vector3.up, col, 20.0f); UnityEngine.Debug.DrawLine(testVector + (Vector3.up * 0.5f) + (Vector3.left * 0.5f), testVector + (Vector3.up * 0.5f) + (Vector3.right * 0.5f), col, 20.0f); } /* else { double d = tg.OctavePerlin(testVector, 12, 15.5); Color col = UtilityColor.hsv2rgb((1.0f - (float)d)*0.66f, 1, 1); // Color col = Color.green; UnityEngine.Debug.DrawLine(testVector, testVector + Vector3.up, col, 20.0f); UnityEngine.Debug.DrawLine(testVector + (Vector3.up * 0.5f) + (Vector3.left * 0.5f), testVector + (Vector3.up * 0.5f) + (Vector3.right * 0.5f), col, 20.0f); }*/ /* if (tg.subIceDeposit(testVector)) { Color col = Color.cyan; UnityEngine.Debug.DrawLine(testVector, testVector + Vector3.up, col, 20.0f); UnityEngine.Debug.DrawLine(testVector + (Vector3.up * 0.5f) + (Vector3.left * 0.5f), testVector + (Vector3.up * 0.5f) + (Vector3.right * 0.5f), col, 20.0f); } */ /*if (tg.doubleANDVectorV1(testVector, 0.78, 0.88, 10, 10.5)) { double d = tg.OctavePerlin(testVector, 10, 10.5); Color col = UtilityColor.hsv2rgb((float)d, 1, 1); //Color col = Color.gray; //UnityEngine.Debug.DrawLine(testVector, testVector + Vector3.up, col, 20.0f); //UnityEngine.Debug.DrawLine(testVector + (Vector3.up * 0.5f) + (Vector3.left * 0.5f), testVector + (Vector3.up * 0.5f) + (Vector3.right * 0.5f), col, 20.0f); }*/ /*if (d > moreThan && d < lessThan ) { UnityEngine.Debug.DrawLine(testVector, testVector + Vector3.up, UtilityColor.hsv2rgb(1.0f - (float)d, 1, 1), 20.0f); UnityEngine.Debug.DrawLine(testVector + (Vector3.up * 0.5f) + (Vector3.left * 0.5f), testVector + (Vector3.up * 0.5f) + (Vector3.right * 0.5f), UtilityColor.hsv2rgb(1.0f - (float)d, 1, 1), 20.0f); }*/ /* if (d>0.45 && d < 0.55) { UnityEngine.Debug.DrawLine(testVector, testVector + Vector3.up,Color.blue,23.0f); } else if (d > 0.45) { UnityEngine.Debug.DrawLine(testVector, testVector + Vector3.up,Color.red,23.0f); } else if (d > 0.40) { UnityEngine.Debug.DrawLine(testVector, testVector + Vector3.up, Color.green, 23.0f); }*/ } } } }