public void CalcDensity() { float sum = 0; int count = 0; for (int x = (int)bounds.xMin; x < bounds.xMax + 1; x++) { for (int z = (int)bounds.zMin; z < bounds.zMax + 1; z++) { Vector2Int globalPoint = new Vector2Int(x, z); Vector2Int localPoint = GetLocalCoord(globalPoint); //float density = CalculateDensityAt(x, z); float density = TerrainGen.CalculateDensityAt(globalPoint); if (terrainHeightMap[localPoint.x, localPoint.y] > 0) { sum += density; count++; } densityMap[localPoint.x, localPoint.y] = density; } } avgDensity = sum / count; }