private void OnEnable()
 {
     creator = target as TerrainCreator;
     Undo.undoRedoPerformed += RefreshCreator;
 }
예제 #2
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 void Awake()
 {
     creator = (TerrainCreator)target;
 }
예제 #3
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 private void RunStatement()
 {
     TerrainCreator.Run();
 }
예제 #4
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 private IEnumerator RunStatement()
 {
     TerrainCreator.Run();
     MainThreadDispatch.Instance().Enqueue(() => { _working = false; });
     yield return(new WaitWhile(() => _working));
 }