private void OnEnable() { creator = target as TerrainCreator; Undo.undoRedoPerformed += RefreshCreator; }
void Awake() { creator = (TerrainCreator)target; }
private void RunStatement() { TerrainCreator.Run(); }
private IEnumerator RunStatement() { TerrainCreator.Run(); MainThreadDispatch.Instance().Enqueue(() => { _working = false; }); yield return(new WaitWhile(() => _working)); }