public override float Calculate(TerrainCell cell) { return(cell.GetBiomeTraitPresence(Trait)); }
public override bool Evaluate(TerrainCell cell) { return(cell.GetBiomeTraitPresence(Trait) >= MinValue); }
public override float Calculate(TerrainCell cell) { return(cell.GetBiomeTraitPresence(Trait)); }
public override bool Evaluate(TerrainCell cell) { return(cell.GetBiomeTraitPresence(Trait) >= MinValue); }