public CompleteWorld GenerateWorldTerrain() { var world = new CompleteWorld(); var terrain = world.Terrain; terrain.Init(); var terrainbuilder = new TerrainBuilder(); terrainbuilder.Init(terrain); terrainbuilder.DiamondAlgoritm(); return(world); }
static void Main(string[] args) { Terrain terrain = new Terrain(8); terrain.Init(); TerrainBuilder builder = new TerrainBuilder(); builder.Init(terrain); builder.DiamondAlgoritm(); var encoder = new ImageEncoder(); // encoder.Encode(terrain); encoder.Decode(terrain, "C:\\TEST.png"); }