public TrasitionGameState(Teno teno, ITenoState prevState, ITenoState newState) { game = Game1.GetInstance(); this.teno = teno; this.prevState = prevState; this.newState = newState; currentState = prevState; }
public DeadGameState(Teno teno) { game = Game1.GetInstance(); this.teno = teno; teno.isDead = true; }