public void AddPlayerPoint() { Player firstPlayer = new Player("Player1"); Player secondPlayer = new Player("Player2"); Tennis tennis = new Tennis(firstPlayer, secondPlayer); for (uint point = 1; point <= 10; point++) { tennis.SetPoints(firstPlayer); Assert.AreEqual(point, firstPlayer.Points); tennis.SetPoints(secondPlayer); Assert.AreEqual(point, secondPlayer.Points); } }
public void StopSetPoints() { Player firstPlayer = new Player("Player1"); Player secondPlayer = new Player("Player2"); Tennis tennis = new Tennis(firstPlayer, secondPlayer); Assert.AreEqual(null, tennis.HaveWinner()); for (ushort point = 1; point < 6; point++) { tennis.SetPoints(firstPlayer); Assert.AreEqual(point < 4 ? point : 4, firstPlayer.Points); } }