예제 #1
0
        public void UpdateState()
        {
            if (!MobileObjectsManager.CreatureContainsInGame(Player))
            {
                PlayerLost = true;
                return;
            }

            if (Player.Inventory.Cost == MapManager.LevelCost)
            {
                PlayerWon = true;
                return;
            }

            foreach (var creature in MobileObjectsManager.MobileObjects)
            {
                var query = creature.GetIntention();
                if (ValidateRequest(query, creature))
                {
                    ExecuteIntention(query, creature);
                    creature.ActionTaken(query);
                }
                else
                {
                    creature.ActionRejected(query);
                }
            }

            TemporaryObjectsManager.UpdateTemporaryObjects();
            MobileObjectsManager.UpdateAnimates();
        }
        public void TestRemovingDeadObject()
        {
            var objects = new HashSet <SampleTemporaryObject>();
            var temp    = new SampleTemporaryObject(1, objects);

            objects.Add(temp);
            TemporaryObjectsManager.AddTemporaryObject(temp);
            TemporaryObjectsManager.UpdateTemporaryObjects();
            Assert.IsEmpty(objects);
        }
        public void TestRemovingOnlyDeadObjects()
        {
            var objects = new HashSet <SampleTemporaryObject>();
            var first   = new SampleTemporaryObject(1, objects);
            var second  = new SampleTemporaryObject(2, objects);

            objects.Add(first);
            objects.Add(second);
            TemporaryObjectsManager.AddTemporaryObject(first);
            TemporaryObjectsManager.AddTemporaryObject(second);
            TemporaryObjectsManager.UpdateTemporaryObjects();
            Assert.IsNotEmpty(objects);
        }
예제 #4
0
 public void AddNoiseSource(NoiseSource source)
 {
     TemporaryObjectsManager.AddTemporaryObject(source);
     Dijkstra.DijkstraTraversal(Noises, source, (noises, noise) => { noises.Add(noise); });
 }