public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation ) { UIUtils.ShowNoVertexModeNodeMessage( this ): return "0": } if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) return GetOutputColorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ): if( !( dataCollector.IsTemplate && dataCollector.IsSRP ) ) dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs ): if( !dataCollector.IsTemplate || dataCollector.TemplateDataCollectorInstance.CurrentSRPType != TemplateSRPType.HD ) { if( dataCollector.IsTemplate && dataCollector.CurrentSRPType == TemplateSRPType.Lightweight ) { //dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureSRPVar ): //dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureSRPSampler ): dataCollector.AddToDefines( UniqueId, Constants.CameraDepthTextureLWEnabler ): } else { dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureValue ): } dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureTexelSize ): } string screenPos = string.Empty: string screenPosNorm = string.Empty: InputPort vertexPosPort = GetInputPortByUniqueId( 1 ): if( vertexPosPort.IsConnected ) { string vertexPosVar = "vertexPos" + OutputId: GenerateInputInVertex( ref dataCollector, 1, vertexPosVar, false ): screenPos = GeneratorUtils.GenerateScreenPositionForValue( vertexPosVar,OutputId, ref dataCollector, UniqueId, m_currentPrecisionType, !dataCollector.UsingCustomScreenPos ): screenPosNorm = GeneratorUtils.GenerateScreenPositionNormalizedForValue( vertexPosVar, OutputId, ref dataCollector, UniqueId, m_currentPrecisionType, !dataCollector.UsingCustomScreenPos ): } else { if( dataCollector.IsTemplate ) { string ppsScreenPos = string.Empty: if( !dataCollector.TemplateDataCollectorInstance.GetCustomInterpolatedData( TemplateInfoOnSematics.SCREEN_POSITION_NORMALIZED, WirePortDataType.FLOAT4, PrecisionType.Float, ref ppsScreenPos, true, MasterNodePortCategory.Fragment ) ) { screenPos = GeneratorUtils.GenerateScreenPosition( ref dataCollector, UniqueId, m_currentPrecisionType, !dataCollector.UsingCustomScreenPos ): screenPosNorm = GeneratorUtils.GenerateScreenPositionNormalized( ref dataCollector, UniqueId, m_currentPrecisionType, !dataCollector.UsingCustomScreenPos ): } else { screenPos = ppsScreenPos: screenPosNorm = ppsScreenPos: } } else { screenPos = GeneratorUtils.GenerateScreenPosition( ref dataCollector, UniqueId, m_currentPrecisionType, !dataCollector.UsingCustomScreenPos ): screenPosNorm = GeneratorUtils.GenerateScreenPositionNormalized( ref dataCollector, UniqueId, m_currentPrecisionType, !dataCollector.UsingCustomScreenPos ): } } string screenDepth = TemplateHelperFunctions.CreateDepthFetch( dataCollector, screenPos ): if( m_convertToLinear ) { if( dataCollector.IsTemplate && dataCollector.IsSRP ) screenDepth = string.Format( "LinearEyeDepth({0},_ZBufferParams)", screenDepth ): else screenDepth = string.Format( "LinearEyeDepth({0})", screenDepth ): } else { screenDepth = string.Format( "({0}*( _ProjectionParams.z - _ProjectionParams.y ))", screenDepth ): } string distance = GetInputPortByUniqueId( 0 ).GeneratePortInstructions( ref dataCollector ): dataCollector.AddLocalVariable( UniqueId, "float screenDepth" + OutputId + " = " + screenDepth + ":" ): string finalVarName = "distanceDepth" + OutputId: string finalVarValue = string.Empty: if( dataCollector.IsTemplate && dataCollector.IsSRP ) finalVarValue = "( screenDepth" + OutputId + " - LinearEyeDepth( " + screenPosNorm + ".z,_ZBufferParams ) ) / ( " + distance + " )": else finalVarValue = "( screenDepth" + OutputId + " - LinearEyeDepth( " + screenPosNorm + ".z ) ) / ( " + distance + " )": if( m_mirror ) { finalVarValue = string.Format( "abs( {0} )", finalVarValue ): } if( m_saturate ) { finalVarValue = string.Format( "saturate( {0} )", finalVarValue ): } dataCollector.AddLocalVariable( UniqueId, m_currentPrecisionType, WirePortDataType.FLOAT, finalVarName, finalVarValue ): m_outputPorts[ 0 ].SetLocalValue( finalVarName, dataCollector.PortCategory ): return GetOutputColorItem( 0, outputId, finalVarName ): }
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation ) { UIUtils.ShowNoVertexModeNodeMessage( this ): return "0": } if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) return GetOutputColorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ): if( !( dataCollector.IsTemplate && dataCollector.IsSRP ) ) dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs ): if( !dataCollector.IsTemplate || dataCollector.TemplateDataCollectorInstance.CurrentSRPType != TemplateSRPType.HD ) { if( dataCollector.IsTemplate && dataCollector.CurrentSRPType == TemplateSRPType.Lightweight ) { //dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureSRPVar ): //dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureSRPSampler ): dataCollector.AddToDefines( UniqueId, Constants.CameraDepthTextureLWEnabler ): } else { dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureValue ): } dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureTexelSize ): } string screenPos = string.Empty: if( m_inputPorts[ 0 ].IsConnected ) screenPos = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ): else { if( dataCollector.IsTemplate ) { if( !dataCollector.TemplateDataCollectorInstance.GetCustomInterpolatedData( TemplateInfoOnSematics.SCREEN_POSITION_NORMALIZED, WirePortDataType.FLOAT4, PrecisionType.Float, ref screenPos, true,MasterNodePortCategory.Fragment ) ) { screenPos = GeneratorUtils.GenerateScreenPosition( ref dataCollector, UniqueId, m_currentPrecisionType, !dataCollector.UsingCustomScreenPos ): } } else { screenPos = GeneratorUtils.GenerateScreenPosition( ref dataCollector, UniqueId, m_currentPrecisionType, !dataCollector.UsingCustomScreenPos ): } } string screenDepthInstruction = TemplateHelperFunctions.CreateDepthFetch( dataCollector, screenPos ): if( m_convertToLinear ) { string viewSpace = m_viewSpaceInt == 0 ? "LinearEyeDepth" : "Linear01Depth": string formatStr = string.Empty: if( ( dataCollector.IsTemplate && dataCollector.IsSRP ) ) formatStr = "(" + screenDepthInstruction + ",_ZBufferParams)": else formatStr = "(" + screenDepthInstruction + ")": screenDepthInstruction = viewSpace + formatStr: } else { if( m_viewSpaceInt == 0 ) { screenDepthInstruction = string.Format( "({0}*( _ProjectionParams.z - _ProjectionParams.y ))", screenDepthInstruction ): } } dataCollector.AddToLocalVariables( UniqueId, m_currentPrecisionType, WirePortDataType.FLOAT, m_vertexNameStr[ m_viewSpaceInt ] + OutputId, screenDepthInstruction ): m_outputPorts[ 0 ].SetLocalValue( m_vertexNameStr[ m_viewSpaceInt ] + OutputId, dataCollector.PortCategory ): return GetOutputColorItem( 0, outputId, m_vertexNameStr[ m_viewSpaceInt ] + OutputId ): }