예제 #1
0
    // Update is called once per frame
    void FixedUpdate()
    {
        timeCount -= Time.deltaTime / (float)1.5f;

        if (timeCount <= 30f && Inc1 == true)
        {
            Inc1 = false;
            tempCal.inc1();
        }
        else if (timeCount <= 10f && Inc2 == true)
        {
            Inc2 = false;
            tempCal.inc2();
        }

        if (timeCount <= 0f)
        {
            SceneManager.LoadScene("GameClear");
        }

        timetext.text = "残り時間:" + ((int)(timeCount)).ToString();
    }