예제 #1
0
 // Update is called once per frame
 void Update()
 {
     if (!End.Fin)
     {
         Tp.Bordure(this.gameObject);
         if (Input.GetKey(controle[4]) || AttackButton.IsPressed)
         {
             if (nextShoot > 0)
             {
                 nextShoot -= Time.deltaTime;
             }
             if (nextShoot <= 0)
             {
                 Shoot();
             }
         }
         if (joystick.InputDir != Vector2.zero || Input.GetKey(controle[0]) || Input.GetKey(controle[1]) || Input.GetKey(controle[2]) || Input.GetKey(controle[3]))
         {
             Deplacement();
             Rotation();
         }
         textScore.text = "Score : " + ScoreTotal.ToString();
     }
 }
예제 #2
0
 void Update()
 {
     transform.Rotate(new Vector3(0, 0, rotationSpeed) * Time.deltaTime);
     Tp.Bordure(this.gameObject);
 }