public override void Start() { base.Start(); _teleportation = GetComponent <Teleportation>(); _movement = GetComponent <SidescrollingMovement>(); _hitboxes = GetComponentInChildren <HitboxController>(); _spiralProjectileSpam = GetComponent <SpiralProjectileSpam>(); _actions = new List <Action> { MoveToPlayer, AttackPlayer, TeleportBehindPlayer, MoveToPlayer, AttackPlayer, TeleportToCenter, SpamMagic, TeleportBehindPlayer, }; _originalPosition = transform.position; _currentAnimation = IdleLeft; _isFacingLeft = true; }
private void Awake() { controller = GetComponent <SteamVR_TrackedObject>(); //originalScale = dnaChain1.transform.localScale; //abandonShipText = textMeshAbandonShip.GetComponent<TextMeshPro>(); teleportScript = GetComponent <Teleportation>(); selfDestructScript = selfDestructionTimer.GetComponentInChildren <SelfDestructionCountdown>(); dnaChainTemp1 = dnaChain1a; dnaChainTemp1.SetActive(false); dnaChainTemp2 = dnaChain2a; dnaChainTemp2.SetActive(false); originalScale = dnaChainTemp1.transform.localScale; dnaChain1b.SetActive(false); dnaChain2b.SetActive(false); col = pointerSphere.GetComponent <SphereCollider>(); }
public static void GetInput(Player player, Map map, string _type) { Console.WriteLine(); Console.WriteLine(); Console.WriteLine("Enter Letter:"); //int i = Convert.ToInt32(Console.ReadLine()); ConsoleKey cInput = Console.ReadKey(true).Key; //true hides input if (cInput == ConsoleKey.Escape) { return; //? is this the correct way to do this } int i = (int)cInput - 65; //a == 0 if (_type == "potion") { if (PotionInventory[i].Name == "Health Potion" && Health.Cast(player)) { PotionInventory.RemoveAt(i); } } if (_type == "scroll") { if (ScrollInventory[i].Name == "Teleportation Scroll") { Teleportation.Cast(player, map); } ScrollInventory.RemoveAt(i); } }
void ITeleportationTrigger.PadClicked(Teleportation teleportation) { var arrivalHelp = Instantiate(_onTeleportationArrivalOrientationPrefab); arrivalHelp.SetAnnotationData(GetTargetGizmo().Annotation); SelectionManager.Instance.SetSelectedItem(GetTargetGizmo()); teleportation.JumpToPosition(GetTeleportationTarget(GetTargetGizmo())); }
private void Awake() { netsScript = GetComponent <NETSv1>(); teleportScript = GetComponent <Teleportation>(); wShiftScript = GetComponent <WeaponShift>(); rendNets = netsButton.GetComponent <Renderer>(); }
public static Scroll Scroll() { switch (1) { case 1: Teleportation teleportation = new Teleportation(); return(teleportation); } //return null; }
private void Awake() { guideAudioS2 = GetComponent <AudioSource>(); mm4Script = GetComponent <MagicMoveV4>(); capsIngestScript = leftController.GetComponent <CapsulatedIngestionV2>(); pcolScript = particleWeapon.GetComponent <ParticleCollision>(); teleportScriptR = GetComponent <Teleportation>(); teleportScriptL = leftController.GetComponent <Teleportation>(); animEndGameNote = endGameNote.GetComponent <Animator>(); }
public void GoToPreviousAnnotation(Teleportation teleportation) { var selectedAnnotationGizmo = SelectionManager.Instance.SelectedAnnotationGizmo; if (selectedAnnotationGizmo == null) { return; } var nextGizmo = GetPreviousAnnotationGizmoOnNode(selectedAnnotationGizmo); SelectionManager.Instance.SetSelectedItem(nextGizmo); teleportation.JumpToPosition(nextGizmo.Annotation.ViewPortPosition.position); }
private void OnTriggerEnter2D(Collider2D obj) { if (obj.gameObject.name.Contains("teleport")) { tl = obj.gameObject.GetComponent <Teleportation>(); //this.transform.position = new Vector2(obj.gameObject.GetComponent<Teleportation>().newX,obj.gameObject.GetComponent<Teleportation>().newY); if (tl == null) { return; } this.transform.position = new Vector2(tl.newX, tl.newY); return; } itemToPickUp = obj.gameObject; Hud.OpenMessagePanel(obj.gameObject.name); }
static void Main(string[] args) { var trues = 0; var falses = 0; var equals = 0; var random = new Random(); using (var qsim = new QuantumSimulator()) { for (int k = 0; k < 1000; k++) { var sentMessage = random.Next(2) == 0; // What Jane received var receivedMessage = Teleportation.Run(qsim, sentMessage).Result; if (receivedMessage) { trues++; } else { falses++; } if (sentMessage == receivedMessage) { equals++; } } } Console.WriteLine("=============================================="); Console.WriteLine("========= Transportation Calculations =========="); Console.WriteLine("=============================================="); Console.WriteLine(); Console.WriteLine($"Number of TRUEs: {trues} Number of FALSEs: {falses}"); Console.WriteLine($"How many received messages matched the sent: {equals}"); Console.WriteLine($"Different values are sent and the same values are received."); Console.WriteLine(); Console.ReadKey(); }
public override void Start() { base.Start(); _teleportation = GetComponent <Teleportation>(); _boxController = GetComponentInChildren <HitboxController>(); _spiralProjectileSpam = GetComponent <SpiralProjectileSpam>(); _states = new List <Action> { TeleportToAnchor, ConjureProjectile, LaunchProjectileAtPlayer, WatchTheBolt, TeleportToAnchor, ConjureProjectile, SpamMagic, WatchTheBolt, }; _facingLeft = true; _animation = IdleLeft; }
void ITeleportationTrigger.PadUnclicked(Teleportation teleportation) { }
private void OnTriggerEnter(Collider other) { GameObject aOtherObject; aOtherObject = other.gameObject; MoveByTouch aCharacter; aCharacter = aOtherObject.GetComponent <MoveByTouch>(); if (aCharacter != null) { if (SwitchHits == 1) { thisMeshrenderer.material = thisSwitchBlue; } if (SwitchHits == 0) { thisMeshrenderer.material = thisEmmisiveSwitchBlue; } if (Level1SideSwitchForFrontDoor) { if (SwitchHits == 0) { Teleportation aTeleportation = Level1Frontdoor.GetComponent <Teleportation>(); aTeleportation.Level1SideSwitchForFrontDoor = true; aTeleportation = Level2FrontDoor.GetComponent <Teleportation>(); aTeleportation.Level1SideSwitchForFrontDoor = true; } if (SwitchHits == 1) { Teleportation aTeleportation = Level1Frontdoor.GetComponent <Teleportation>(); aTeleportation.Level1SideSwitchForFrontDoor = false; aTeleportation = Level2FrontDoor.GetComponent <Teleportation>(); aTeleportation.Level1SideSwitchForFrontDoor = false; } } if (Level1GroundSwitchFor2ndFloor) { if (SwitchHits == 0) { Teleportation aTeleportation = Level2Side.GetComponent <Teleportation>(); aTeleportation.Level1GroundSwitchFor2ndFloor = true; aTeleportation.thisS3Switch = false; aTeleportation = Level3Side.GetComponent <Teleportation>(); aTeleportation.Level1GroundSwitchFor2ndFloor = true; aTeleportation.thisS3Switch = false; } if (SwitchHits == 1) { Teleportation aTeleportation = Level2Side.GetComponent <Teleportation>(); aTeleportation.Level1GroundSwitchFor2ndFloor = false; aTeleportation = Level3Side.GetComponent <Teleportation>(); aTeleportation.Level1GroundSwitchFor2ndFloor = false; } } if (Level2BackDoorSwitch) { print(SwitchHits); if (SwitchHits == 0) { Teleportation aTeleportation = Level2BackDoor.GetComponent <Teleportation>(); aTeleportation.Level2BackDoorSwitch = true; aTeleportation = Level1SideDoor.GetComponent <Teleportation>(); aTeleportation.Level2BackDoorSwitch = true; } if (SwitchHits == 1) { Teleportation aTeleportation = Level2BackDoor.GetComponent <Teleportation>(); aTeleportation.Level2BackDoorSwitch = false; aTeleportation = Level1SideDoor.GetComponent <Teleportation>(); aTeleportation.Level2BackDoorSwitch = false; } } if (Level2FrontDoorSwitch) { if (SwitchHits == 0) { Switches aEffectedSwitch = B4Switch.GetComponent <Switches>(); if (aEffectedSwitch.SwitchHits == 1) { Teleportation aTeleportation = Level2FrontDoor.GetComponent <Teleportation>(); aTeleportation.Level2FrontDoorSwitch = true; aTeleportation.Level1SideSwitchForFrontDoor = false; aTeleportation = Level1Frontdoor.GetComponent <Teleportation>(); aTeleportation.Level1SideSwitchForFrontDoor = false; Switches aDifferentSwitch = SideSwitchForFrontDoor.GetComponent <Switches>(); aDifferentSwitch.SwitchHits = 0; aTeleportation = Level3Front.GetComponent <Teleportation>(); aTeleportation.Level2FrontDoorSwitch = true; aTeleportation = Level4Side.GetComponent <Teleportation>(); aTeleportation.Level2FrontDoorSwitch = true; } } if (SwitchHits == 1) { Teleportation aTeleportation = Level2FrontDoor.GetComponent <Teleportation>(); aTeleportation.Level1SideSwitchForFrontDoor = true; aTeleportation = Level1Frontdoor.GetComponent <Teleportation>(); aTeleportation.Level1SideSwitchForFrontDoor = true; } } if (thisS3Switch) { if (SwitchHits == 0) { Switches aEffectedSwitch = GroundSwitchFor2ndFloor.GetComponent <Switches>(); aEffectedSwitch.SwitchHits = 0; aEffectedSwitch = B2DoorSwitch.GetComponent <Switches>(); aEffectedSwitch.SwitchHits = 0; Teleportation aTeleportation = Level3Side.GetComponent <Teleportation>(); aTeleportation.thisS3Switch = true; aTeleportation.Level1GroundSwitchFor2ndFloor = false; aTeleportation.thisB4Switch = false; aTeleportation = Level2Side.GetComponent <Teleportation>(); aTeleportation.thisS3Switch = true; aTeleportation.Level1GroundSwitchFor2ndFloor = false; aTeleportation = Level1BackDoor.GetComponent <Teleportation>(); aTeleportation.thisS3Switch = true; aTeleportation = Level2BackDoor.GetComponent <Teleportation>(); aTeleportation.thisS3Switch = true; aTeleportation = Level4Back.GetComponent <Teleportation>(); aTeleportation.thisS3Switch = true; } if (SwitchHits == 1) { Switches aEffectedSwitch = GroundSwitchFor2ndFloor.GetComponent <Switches>(); aEffectedSwitch.SwitchHits = 1; aEffectedSwitch = B2DoorSwitch.GetComponent <Switches>(); aEffectedSwitch.SwitchHits = 1; Teleportation aTeleportation = Level3Side.GetComponent <Teleportation>(); aTeleportation.thisS3Switch = false; aTeleportation.Level1GroundSwitchFor2ndFloor = true; aTeleportation.thisB4Switch = false; aTeleportation = Level2Side.GetComponent <Teleportation>(); aTeleportation.thisS3Switch = false; aTeleportation.Level1GroundSwitchFor2ndFloor = true; aTeleportation = Level1BackDoor.GetComponent <Teleportation>(); aTeleportation.thisS3Switch = false; aTeleportation = Level2Side.GetComponent <Teleportation>(); aTeleportation.Level1GroundSwitchFor2ndFloor = true; aTeleportation.thisS3Switch = false; aTeleportation = Level3Side.GetComponent <Teleportation>(); aTeleportation.Level1GroundSwitchFor2ndFloor = true; aTeleportation.thisS3Switch = false; aTeleportation = Level4Back.GetComponent <Teleportation>(); aTeleportation.thisS3Switch = false; } } if (thisB4Switch) { if (SwitchHits == 0) { Switches aEffectedSwitch = GroundSwitchFor2ndFloor.GetComponent <Switches>(); aEffectedSwitch = S3Switch.GetComponent <Switches>(); aEffectedSwitch.SwitchHits = 0; Teleportation aTeleportation = Level3Side.GetComponent <Teleportation>(); aTeleportation.thisB4Switch = true; aTeleportation.thisS3Switch = false; aTeleportation = Level4Back.GetComponent <Teleportation>(); aTeleportation.thisS3Switch = false; aTeleportation.thisB4Switch = true; aTeleportation = Level2Side.GetComponent <Teleportation>(); aTeleportation.thisS3Switch = false; aTeleportation.thisB4Switch = true; aTeleportation = Level2FrontDoor.GetComponent <Teleportation>(); aTeleportation.thisB4Switch = true; } if (SwitchHits == 1) { Switches aEffectedSwitch = GroundSwitchFor2ndFloor.GetComponent <Switches>(); aEffectedSwitch = S3Switch.GetComponent <Switches>(); aEffectedSwitch.SwitchHits = 1; Teleportation aTeleportation = Level3Side.GetComponent <Teleportation>(); aTeleportation.thisB4Switch = false; aTeleportation.thisS3Switch = true; aTeleportation = Level4Back.GetComponent <Teleportation>(); aTeleportation.thisS3Switch = true; aTeleportation.thisB4Switch = false; aTeleportation = Level2Side.GetComponent <Teleportation>(); aTeleportation.thisS3Switch = true; aTeleportation.thisB4Switch = false; aTeleportation = Level2FrontDoor.GetComponent <Teleportation>(); aTeleportation.thisB4Switch = false; } } if (thisS4Switch) { if (SwitchHits == 0) { Switches aEffectedSwitch = B2FrontDoorSwitch.GetComponent <Switches>(); aEffectedSwitch.SwitchHits = 0; Teleportation aTeleportation = Level3Front.GetComponent <Teleportation>(); aTeleportation.thisS4Switch = true; aTeleportation.Level2FrontDoorSwitch = false; aTeleportation = Level5Top.GetComponent <Teleportation>(); aTeleportation.thisS4Switch = true; aTeleportation = Level2FrontDoor.GetComponent <Teleportation>(); aTeleportation.Level1SideSwitchForFrontDoor = true; aTeleportation = Level1Frontdoor.GetComponent <Teleportation>(); aTeleportation.Level1SideSwitchForFrontDoor = true; } if (SwitchHits == 1) { Switches aEffectedSwitch = B2FrontDoorSwitch.GetComponent <Switches>(); aEffectedSwitch.SwitchHits = 1; Teleportation aTeleportation = Level3Front.GetComponent <Teleportation>(); aTeleportation.thisS4Switch = false; aTeleportation = Level5Top.GetComponent <Teleportation>(); aTeleportation.thisS4Switch = false; aTeleportation = Level2FrontDoor.GetComponent <Teleportation>(); aTeleportation.Level1SideSwitchForFrontDoor = false; aTeleportation = Level1Frontdoor.GetComponent <Teleportation>(); aTeleportation.Level1SideSwitchForFrontDoor = false; } } } }
private void GrabTeleportation() { playerTeleportation = playerGameObject.GetComponent <Teleportation>(); }
private void Awake() { Instance = this; }
//------------------------------------------------- public void ShowTeleportHint() { CancelTeleportHint(); /* custom changes by Mars Motion */ if (gameObject.activeSelf) { /**/ hintCoroutine = StartCoroutine(TeleportHintCoroutine()); /* custom changes by Mars Motion */ } /**/ } //------------------------------------------------- public void CancelTeleportHint() { if (hintCoroutine != null) { foreach (Hand hand in player.hands) { ControllerButtonHints.HideTextHint(hand, EVRButtonId.k_EButton_SteamVR_Touchpad); } StopCoroutine(hintCoroutine); hintCoroutine = null; } CancelInvoke("ShowTeleportHint"); } //------------------------------------------------- private IEnumerator TeleportHintCoroutine() { float prevBreakTime = Time.time; float prevHapticPulseTime = Time.time; while (true) { bool pulsed = false; //Show the hint on each eligible hand foreach (Hand hand in player.hands) { bool showHint = IsEligibleForTeleport(hand); bool isShowingHint = !string.IsNullOrEmpty(ControllerButtonHints.GetActiveHintText(hand, EVRButtonId.k_EButton_SteamVR_Touchpad)); if (showHint) { if (!isShowingHint) { ControllerButtonHints.ShowTextHint(hand, EVRButtonId.k_EButton_SteamVR_Touchpad, "Teleport"); prevBreakTime = Time.time; prevHapticPulseTime = Time.time; } if (Time.time > prevHapticPulseTime + 0.05f) { //Haptic pulse for a few seconds pulsed = true; hand.controller.TriggerHapticPulse(500); } } else if (!showHint && isShowingHint) { ControllerButtonHints.HideTextHint(hand, EVRButtonId.k_EButton_SteamVR_Touchpad); } } if (Time.time > prevBreakTime + 3.0f) { //Take a break for a few seconds yield return(new WaitForSeconds(3.0f)); prevBreakTime = Time.time; } if (pulsed) { prevHapticPulseTime = Time.time; } yield return(null); } } //------------------------------------------------- public bool IsEligibleForTeleport(Hand hand) { /* custom changes by Mars Motion */ Hand.HandType handType = hand.GuessCurrentHandType(); if (handType == Hand.HandType.Left) { if (!Teleporter.left || !Teleporter.left.enabled || !Teleporter.left.gameObject || !Teleporter.left.gameObject.activeSelf || !Teleporter.left.locomotionDependencies.areMet()) { return(false); } } else { if (!Teleporter.right || !Teleporter.right.enabled || !Teleporter.right.gameObject || !Teleporter.right.gameObject.activeSelf || !Teleporter.right.locomotionDependencies.areMet()) { return(false); } } if (!Teleportation.enabledLocomotion()) { return(false); } /**/ if (hand == null) { return(false); } if (!hand.gameObject.activeInHierarchy) { return(false); } if (hand.hoveringInteractable != null) { return(false); } if (hand.noSteamVRFallbackCamera == null) { if (hand.controller == null) { return(false); } //Something is attached to the hand if (hand.currentAttachedObject != null) { AllowTeleportWhileAttachedToHand allowTeleportWhileAttachedToHand = hand.currentAttachedObject.GetComponent <AllowTeleportWhileAttachedToHand>(); if (allowTeleportWhileAttachedToHand != null && allowTeleportWhileAttachedToHand.teleportAllowed == true) { return(true); } else { return(false); } } } return(true); }
private void Start() { Teleportation.AddPoint(Name, new PosAndRot(new Vector3(transform.position.x, transform.position.y - 2f, transform.position.z), transform.rotation)); }