/* * void RotatePlayer() * { * Vector3 vec = transform.eulerAngles; * vec.y += Input.GetAxis("Horizontal") * Time.deltaTime * 360; * transform.eulerAngles = vec; * } */ // Update is called once per frame void Update() { telaraña = Telaraña.instance; main = ScrollWheel.instance; //RotatePlayer(); PlayerMovement(); manos = main.GetComponent <ScrollWheel>().manos; restarEs = ObjetoEscarabajo.GetComponent <ObjetoEscarabajo>().restarEscara; Lento = telaraña.GetComponent <Telaraña>().lento; restarMuni = arma.GetComponent <Arma>().restarMuni; /* * Ray cameraRay = mainCamera.ScreenPointToRay(Input.mousePosition); * Plane groundPlane = new Plane(Vector3.up, Vector3.zero); * float rayLength; * if(groundPlane.Raycast(cameraRay, out rayLength)) * { * Vector3 pointToLook = cameraRay.GetPoint(rayLength); * Debug.DrawLine(cameraRay.origin, pointToLook, Color.blue); * * transform.LookAt(new Vector3(pointToLook.x, transform.position.y, pointToLook.z)); * } */ jump(); if (restarEs == true) { restarEscarabajo(); } if (Lento == true) { speed = 5f; } else { speed = 10f; } if (restarMuni == true) { municion = municion - 1; } else { } }
// Start is called before the first frame update void Start() { instance = this; }