예제 #1
0
        protected virtual Hindernis AddTegel(int x, int y)
        {
            Hindernis result = null;

            switch (_random.Next(4))
            {
            case 0:
                result = new Tegel_0_0(x, y);
                break;

            case 1:
                result = new Tegel_0_1(x, y);
                break;

            case 2:
                result = new Tegel_0_2(x, y);
                break;

            case 3:
                result = new Tegel_0_3(x, y);
                break;
            }
            Hindernissen.Add(result);

            return(result);
        }
예제 #2
0
        protected virtual Hindernis AddTegel(int x, int y)
        {
            Hindernis result = null;

            switch (_random.Next(4))
            {
            case 0:
                result = new Tegel_0_0(x + (int)_offsetPosition.X, y + (int)_offsetPosition.Y);
                break;

            case 1:
                result = new Tegel_0_1(x + (int)_offsetPosition.X, y + (int)_offsetPosition.Y);
                break;

            case 2:
                result = new Tegel_0_2(x + (int)_offsetPosition.X, y + (int)_offsetPosition.Y);
                break;

            case 3:
                result = new Tegel_0_3(x + (int)_offsetPosition.X, y + (int)_offsetPosition.Y);
                break;
            }
            _hindernissen.Add(result);

            return(result);
        }