public void ReadTechniquePassInput( TechniquePass tp, XmlNode node ) { string semantic = node.Attributes[ "semantic" ].Value; if( !semantic.Equals( "TEXTURE" ) ) return; string source = node.Attributes[ "source" ].Value; // strip off the leading '#' source = source.Substring( 1 ); tp.textureId = source; }
public void ReadTechniquePassProgram( TechniquePass tp, XmlNode node ) { string url = node.Attributes[ "url" ].Value; switch( url ) { case "PHONG": case "LAMBERT": tp.shader = "phong"; break; case "CONSTANT": default: DebugMessage( node ); break; } }
public TechniquePass ReadTechniquePass( XmlNode node ) { TechniquePass tp = new TechniquePass(); foreach( XmlNode childNode in node.ChildNodes ) { switch( childNode.Name ) { case "input": ReadTechniquePassInput( tp, childNode ); break; case "program": ReadTechniquePassProgram( tp, childNode ); break; default: DebugMessage( childNode ); break; } } return tp; }