public override void OnUpdate() { WorldSide localSide = World_AIW2.Instance.GetLocalPlayerSide(); if (localSide == null) { return; } Planet planet = Engine_AIW2.Instance.NonSim_GetPlanetBeingCurrentlyViewed(); if (planet != null) { } //prevent compiler warning ArcenUI_ButtonSet elementAsType = (ArcenUI_ButtonSet)Element; if (elementAsType != null) { } //prevent compiler warning Window_InGameTechTabMenu windowController = (Window_InGameTechTabMenu)Element.Window.Controller; if (windowController != null) { } //prevent compiler warning if (elementAsType.Buttons.Count <= 0) { elementAsType.ClearButtons(); List <TechMenu> menus = TechMenuTable.Instance.Rows; int x = 0; for (int i = 0; i < menus.Count; i++) { TechMenu item = menus[i]; if (item.DoNotShowOnTechMenu) { continue; } bItem newButtonController = new bItem(i); Vector2 offset; offset.x = x * elementAsType.ButtonWidth; offset.y = 0; Vector2 size; size.x = elementAsType.ButtonWidth; size.y = elementAsType.ButtonHeight; elementAsType.AddButton(newButtonController, size, offset); x++; } elementAsType.ActuallyPutItemsBackInPoolThatAreStillCleared(); } }
public override void GetTextToShow(ArcenDoubleCharacterBuffer Buffer) { base.GetTextToShow(Buffer); TechMenu menu = this.GetMenu(); if (menu == null) { Buffer.Add("NULL"); } else { Buffer.Add(menu.Abbreviation); } }
public override void OnUpdate() { WorldSide localSide = World_AIW2.Instance.GetLocalSide(); if (localSide == null) { return; } ArcenUI_ButtonSet elementAsType = (ArcenUI_ButtonSet)Element; Window_InGameTechMenu windowController = (Window_InGameTechMenu)Element.Window.Controller; if (elementAsType.Buttons.Count <= 0) { elementAsType.ClearButtons(); List <TechMenu> menus = TechMenuTable.Instance.Rows; int menuIndex = 0; for (int x = 0; x < menus.Count; x++) { TechMenu item = menus[x]; if (item.DoNotShowOnTechMenu) { continue; } bMenuSelectionItem newButtonController = new bMenuSelectionItem(x); Vector2 offset; offset.x = menuIndex * elementAsType.ButtonWidth; offset.y = 0; Vector2 size; size.x = elementAsType.ButtonWidth; size.y = elementAsType.ButtonHeight; elementAsType.AddButton(newButtonController, size, offset); menuIndex++; } windowController.MenuIndexChangedSinceLastButtonSetUpdate = true; } }
public override void OnUpdate() { WorldSide localSide = World_AIW2.Instance.GetLocalSide(); if (localSide == null) { return; } ArcenUI_ButtonSet elementAsType = (ArcenUI_ButtonSet)Element; Window_InGameTechMenu windowController = (Window_InGameTechMenu)Element.Window.Controller; if (windowController.MenuIndexChangedSinceLastButtonSetUpdate) { elementAsType.ClearButtons(); TechMenu menu = TechMenuTable.Instance.Rows[windowController.CurrentMenuIndex]; if (menu != null) { int shownColumnCount = 0; for (int x = 0; x < menu.Columns.Count; x++) { bool haveShownAnythingInThisColumn = false; List <TechTypeData> column = menu.Columns[x]; for (int y = 0; y < column.Count; y++) { TechTypeData item = column[y]; if (item.NotOnMainTechMenu) { continue; } if (item.Prerequisite != null) { TechTypeData prereq = item.Prerequisite; bool foundOne = false; while (prereq != null) { if ((prereq.Prerequisite == null && !prereq.NotOnMainTechMenu) || localSide.GetHasResearched(prereq)) { foundOne = true; break; } prereq = prereq.Prerequisite; } if (!foundOne) { continue; } } //if ( localSide.GetCanResearch( item ) != ArcenRejectionReason.Unknown && // !localSide.UnlockedTechs.Contains( item ) ) // continue; haveShownAnythingInThisColumn = true; bTechItem newButtonController = new bTechItem(item); Vector2 offset; offset.x = shownColumnCount * elementAsType.ButtonWidth; offset.y = y * elementAsType.ButtonHeight; Vector2 size; size.x = elementAsType.ButtonWidth; size.y = elementAsType.ButtonHeight; elementAsType.AddButton(newButtonController, size, offset); } if (haveShownAnythingInThisColumn) { shownColumnCount++; } } } elementAsType.ActuallyPutItemsBackInPoolThatAreStillCleared(); windowController.MenuIndexChangedSinceLastButtonSetUpdate = false; } }
public override void OnUpdate() { if (Instance.HeightPerRow <= 0) { Instance.HeightPerRow = Element.ButtonHeight; } WorldSide localSide = World_AIW2.Instance.GetLocalPlayerSide(); if (localSide == null) { return; } ArcenUI_ImageButtonSet elementAsType = (ArcenUI_ImageButtonSet)Element; if (elementAsType != null) { } //prevent compiler warning Window_InGameTechTypeIconMenu windowController = (Window_InGameTechTypeIconMenu)Element.Window.Controller; if (windowController != null) { } //prevent compiler warning if (Instance.LastMenuIndex != Window_InGameTechTabMenu.Instance.CurrentMenuIndex || Instance.LastTypeIndex != Instance.CurrentTypeIndex) { Instance.LastMenuIndex = Window_InGameTechTabMenu.Instance.CurrentMenuIndex; Instance.LastTypeIndex = Instance.CurrentTypeIndex; for (int i = 0; i < Instance.LastShownItems.Count; i++) { Instance.LastShownItems[i].Clear(); } int highestRowReached = 0; if (Instance.LastMenuIndex >= TechMenuTable.Instance.Rows.Count) { Instance.LastMenuIndex = 0; Window_InGameTechTabMenu.Instance.CurrentMenuIndex = 0; } TechMenu menu = TechMenuTable.Instance.Rows[Instance.LastMenuIndex]; if (menu != null) { float aspectRatioAdjustedButtonWidth = this.Element.ButtonWidth; float aspectRatioAdjustedButtonHeight = this.Element.ButtonHeight; if (ArcenUI.Instance.PixelsPerPercent_X != ArcenUI.Instance.PixelsPerPercent_Y) { aspectRatioAdjustedButtonWidth *= ArcenUI.Instance.PixelsPerPercent_Y / ArcenUI.Instance.PixelsPerPercent_X; } //int totalColumns = Mathf.FloorToInt( this.Element.Width / aspectRatioAdjustedButtonWidth ); int currentImageListIndex = 0; int shownColumnCount = 0; for (int typeIndex = 0; typeIndex < menu.Columns.Count; typeIndex++) { List <TechTypeData> column = menu.Columns[typeIndex]; int buttonsInColumn = 0; for (int markIndex = 0; markIndex < column.Count; markIndex++) { TechTypeData menuItem = column[markIndex]; if (!localSide.CanSeeTechOnMenu(menuItem)) { continue; } buttonsInColumn = markIndex + 1; } highestRowReached = Math.Max(highestRowReached, buttonsInColumn); } for (int typeIndex = 0; typeIndex < menu.Columns.Count; typeIndex++) { if (Instance.LastShownItems.Count <= typeIndex) { Instance.LastShownItems.Add(new List <bItem>()); } List <bItem> lastShownItemList = Instance.LastShownItems[typeIndex]; bool haveShownAnythingInThisColumn = false; List <TechTypeData> column = menu.Columns[typeIndex]; if (column.Count <= 0) { continue; } for (int markIndex = 0; markIndex < column.Count; markIndex++) { if (lastShownItemList.Count <= markIndex) { lastShownItemList.Add(null); } TechTypeData menuItem = column[markIndex]; if (!localSide.CanSeeTechOnMenu(menuItem)) { continue; } haveShownAnythingInThisColumn = true; bItem item = null; if (currentImageListIndex < this.Element.Images.Count) { item = Element.Images[currentImageListIndex].Controller as bItem; currentImageListIndex++; } else { item = new bItem(); Vector2 dummy = Mat.V2_Zero; Vector2 size; size.x = aspectRatioAdjustedButtonWidth; size.y = aspectRatioAdjustedButtonHeight; Element.AddImageButton(item, size, dummy); currentImageListIndex = Element.Images.Count; } item.ColumnIndex = shownColumnCount; lastShownItemList[markIndex] = item; float effectiveX = shownColumnCount * aspectRatioAdjustedButtonWidth; float effectiveY = ((highestRowReached - 1) - markIndex) * aspectRatioAdjustedButtonHeight; if (menuItem.GameEntityTypesThatRequireThis.Count > 0) { item.SetTypeToTech(menuItem.GameEntityTypesThatRequireThis[0]); } item.Element.Alignment.XAlignment.Offset = effectiveX; item.Element.Alignment.YAlignment.Offset = effectiveY; item.Element.UpdatePositionAndSize(); } if (haveShownAnythingInThisColumn) { shownColumnCount++; } } //hide any extras for (int i = currentImageListIndex; i < this.Element.Images.Count; i++) { bItem item = this.Element.Images[i].Controller as bItem; item.SetTypeToTech(null); } } if (Instance.HeightPerRow > 0) { float currentExpansion = Instance.Window.SubContainer.Height - Instance.HeightPerRow; float targetExpansion = Instance.HeightPerRow * (highestRowReached - 1); float deltaExpansion = targetExpansion - currentExpansion; if (deltaExpansion != 0) { Instance.Window.SubContainer.Height = Instance.HeightPerRow * highestRowReached; } } } }