// Start is called before the first frame update
    void Start()
    {
        float progress;

        if (tech.GetCost() != 0)
        {
            progress = (tech.GetProgress() / tech.GetCost()) * 160;
            //GetComponentInChildren<UnityEngine.UI.Image>().GetComponent<RectTransform>().sizeDelta = new Vector2(progress, 0);
        }
        foreach (UnityEngine.UI.Text textObj in GetComponentsInChildren <UnityEngine.UI.Text>())
        {
            if (textObj.transform.gameObject.name == "ProgressText")
            {
                textObj.text = tech.GetProgress() + " / " + tech.GetCost();
            }
        }
    }