private void okButton_Click(object sender, EventArgs e) { if (singleMode.Checked) { resultMode = Teamlauncher.networkMode.single; } else if (serverMode.Checked) { resultMode = Teamlauncher.networkMode.server; } else if (clientMode.Checked) { resultMode = Teamlauncher.networkMode.client; } resultServer = clientServer.Text; resultPassword = passwordServer.Text; DialogResult = DialogResult.OK; Visible = false; }
public ChangeMode(Teamlauncher.networkMode mode, string server, string password) { InitializeComponent(); switch (mode) { case Teamlauncher.networkMode.single: singleMode.Checked = true; serverMode.Checked = false; clientMode.Checked = false; clientBox.Enabled = false; passwordBox.Enabled = false; break; case Teamlauncher.networkMode.server: singleMode.Checked = false; serverMode.Checked = true; clientMode.Checked = false; clientBox.Enabled = false; passwordBox.Enabled = true; break; case Teamlauncher.networkMode.client: singleMode.Checked = false; serverMode.Checked = false; clientMode.Checked = true; clientBox.Enabled = true; passwordBox.Enabled = true; break; } clientServer.Text = server; passwordServer.Text = password; resultMode = mode; resultServer = server; resultPassword = password; }